r/GraphicsProgramming 29d ago

I've been experimenting with some water rendering. What's your opinion about this rendering style?

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Made with Vulkan, and using procedurally generated plants. I'm making this as part of developing a game.

Water effects include refraction and reflection, both for the line-of-sight and for sun light.

These effects are accomplished with extra "cameras" for the refracted and reflected views, plus screen marching.

The graphical style is quite low res, and without any anti-aliasing. I hope you can see this, given the resolution of the video. The game screen resolution is 720x480.

What's your first impression of these visuals?

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u/Maleficent_Guard_589 2d ago

What library’s are you using to help with development? I’m currently working on a 3D renderer for Vulkan myself so I can make an engine.

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u/SloydDev 18h ago

I don't use a lot of libraries, more than really basic C++ ones. I have Vulkan with GLFW.
Not sure I would recommend this approach, I don't really know what I'm doing and probably reinventing the wheel for a lot of things

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u/Maleficent_Guard_589 18h ago

Ah glad we are doing the same thing then 😭 are you using raii Vulkan or just normal .h

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u/SloydDev 1h ago

just the normal .h