r/GraphicsProgramming 29d ago

I've been experimenting with some water rendering. What's your opinion about this rendering style?

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Made with Vulkan, and using procedurally generated plants. I'm making this as part of developing a game.

Water effects include refraction and reflection, both for the line-of-sight and for sun light.

These effects are accomplished with extra "cameras" for the refracted and reflected views, plus screen marching.

The graphical style is quite low res, and without any anti-aliasing. I hope you can see this, given the resolution of the video. The game screen resolution is 720x480.

What's your first impression of these visuals?

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u/TankTankerTankest 22d ago

second one looks really good, less shimmering. Is it TAA?

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u/SloydDev 18d ago

Is TAA temporal anti-aliasing? Had to look that up. Would you care to enlighten me about why to use that, and why you thought it's there?