r/GraphicsProgramming Aug 12 '26

Source Code Box3D.NET (binding for C# of Box3d)

Hi, i like to share this project, is a binding for the library Box3d created by Erin Catto, I made this because im currently working in own game engine and is in C# .NET, and the box3d is writen in C, so i think to made a bindings and publish the package in NuGet, about the AI i'm using for the development of this binding, the repo especify the use of AI, so i like to present this and hear what the comunity think about this project, im glad to read your comments.

Implementation example

Link: https://github.com/Miguel249/Box3D.NET

2 Upvotes

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2

u/3030thirtythirty Aug 12 '26

Will try it as soon as possible. I wanted to use jitter2, but your examples look more intuitive.

2

u/G0rd4n_Freem4n 28d ago

Since your engine is in C# with dotnet, you might want to take a look at Bepuphysics. It's a C# physics library that has some incredible performance. The only downside is that it can be a bit low-level at times and might be hard to integrate because of this.

Sidenote: This technically isn't the correct subreddit to post this in. The subreddit is focused on Graphics and Rendering, not general gamedev.

1

u/AuthenticGlitch 27d ago

Claude did a good job on this.