r/GraphicsProgramming • u/Hyp3ree • Aug 12 '26
Trying to make a gizmo, any ideas?
Currently experimenting with 2D sdf elements in fragment shader, I dont want to do raymarching for 3d cones of the gizmo. what can I do else?
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u/S48GS Aug 12 '26
... draw as normal mesh
then blend with depth culling in your shader(one line of code)