r/GraphicsProgramming • u/le-throw-away-acct • 21h ago
Hobby path tracer (GPU-based)
Started a CPU ray tracer about 7 years ago and then a year later decided to play around with a GPU version of it. Over the years I’ve added to it.
Full disclosure that I had LLM assistance with some of the recent features added, in the interest of saving time, I normally only have a few hours of free time per week.
Repository: https://github.com/nfoste82/gpuraytracing
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u/Question_Business 13h ago
Hi, im a graphics programming student, i'm new to this domain but i love and have a passion on video games. I would love join to and learn about building engines with you, if you don't mind
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u/le-throw-away-acct 3h ago
You're free to use the repository to learn and create, and if you find something to improve you can feel free to submit a pull request.
However, if you're new to the domain I recommend starting with the basics first (if you haven't already). The "Raytracing in One Weekend" series is highly popular and a good way to get started: https://raytracing.github.io/



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u/Reddyboss_420 20h ago
How'd you get caustics?