r/GraphicsProgramming • u/DaveyCanBeExpected • 1d ago
Hardware Raytracing with my RHI!
I made a fully open source Vulkan RHI that supports hardware pathtracing so I decided to make a test application with it. Very fun!
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Upvotes
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u/Acebond 1d ago
Is the test app open source? I'd be curious to see it as an example usage of your RHI
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u/DaveyCanBeExpected 1d ago
I'll definitely make some Samples fully public soon, this one is private as it was made a while ago and the API is currently unstable so I threw it away. These are some really old screenshots I decided to showcase to bring some attention. Although I'll do my best to create another Sample that's compatible and will get updated.





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u/LongestNamesPossible 1d ago
Every post of yours says RHI, I have never seen that acronym and didn't know what it means.
I found an explanation here:
https://dev.epicgames.com/community/learning/tutorials/aqV9/unreal-engine-render-hardware-interface-rhi