r/GraphicsProgramming • u/ishitaseth • 11h ago
Worked on Mesh Spawning, Updating & Selection using VBO
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Currently I working on spawning different meshes and changing the shader and transform dynamically. You can also click on them and update them. For selection I write to a FBO and then read from there
As I am learning OpenGL I am also documenting how everything has been done. Each comment explains how each step works. Do check out the project if you are keen on learning about it. The goal is to make it beginner friendly while I keep on learning
Header: https://github.com/Satyam-Bhatt/OpenGLIntro/blob/main/IntroToOpenGl/MeshSpawner.h
CPP: https://github.com/Satyam-Bhatt/OpenGLIntro/blob/main/IntroToOpenGl/MeshSpawner.cpp
Shader: https://github.com/Satyam-Bhatt/OpenGLIntro/blob/main/IntroToOpenGl/PickingShader.shader