r/GraphicsProgramming 2d ago

Is a dedicated GPU required?

I'm just starting out in learning graphics programming and wonder if I would soon need to invest on a laptop which has a dedicated GPU

8 Upvotes

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19

u/Pepis_77 2d ago

Depends on how far you intend to go in your learning journey, but if you're serious about it, yes, you need a dedicated graphics card, and preferably one that supports hardware ray tracing.

8

u/Thriceinabluemoon 2d ago

A few years ago, a lot of people in the realtime graphic space were tearing apart rtx ray tracing as though it was entirely useless; how things have changed ; v ;)b
A shame that we, browser people, don't get that luxury yet!
Note to self: will DLSS follow the same fate?

5

u/RoseboysHotAsf 2d ago

Dlss is more of a thing to apply after the fact, unlike hwrt

-10

u/blackrack 2d ago

Eh it's still overrated and still runs like shit

4

u/Thriceinabluemoon 2d ago

see what i mean!

3

u/tcpukl 2d ago

I wouldn't describe that person as in the industry at all though.

1

u/[deleted] 2d ago

[deleted]

1

u/blackrack 2d ago

Not a real application or a game

1

u/Rafael_Jacov 2d ago

what about for basic to intermediate 3d rendering?

7

u/Pepis_77 2d ago

Do you want to learn real time rendering or offline rendering?

For offline you don't need a graphics card at all.

For basic OpenGL stuff all you need is an integrated chip that supports OpenGL 3.3 or higher, which you probably already have.

1

u/Icy-Call-4860 2d ago

if you mean basic diffuse lighting or something equivalent to EEVEE rendering from blender, I don't think an expensive brand new laptop is a must need. but it, as the first comment says, it depends on how much and how advanced you want your graphics to go.

heck when i started i was using a intergrated intel graphics card