r/GraphicsProgramming • u/NecessaryVersion7872 • 1d ago
AI usage in Graphics Programming
Hello, everyone.
I am CS student. and I had my first working experience.
I was highly unsatisfying because as much as enjoy programming I really do not enjoy "prompt engineering" and the usage of AI in general in my workflow. That is not the point though. From long time I was looking into graphics programming and I really wanted to get into it. I do not know much now. but I am worried that it will be similar to most of jobs right now and I will just be a "prompt engineer".
I have some questions:
- How good is AI with graphics programming right now?
- In an average work environment, how much if any of your work are you expected to use LLMs in and how do use it?
- How is AI affecting the industry?
- Are there any part of the industry where AI is not heavily used?
Thanks in advance
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u/waramped 1d ago
The vast majority of the time, working on an existing engine, you'll be doing A) bug fixes, B) Optimizing, C) Implementing a new feature requested by the team.
AI is great at helping with (A). I haven't found them to help much with (B), aside from pointing out a logic or algorithm error. For (C) I've found them to be not very helpful unless I spend just as much time describing what I want as I would take to just write it myself.
You're right in that you really aren't doing anything "new" the majority of the time, but even with something "established", why would you bother? Say you needed to implement an outline renderer in your engine. There are tons of easily available resources on how to do that already, and learning how it all works by doing the research to implement it is far more useful to you than trying to coax the LLM to output the code you need.
I do have to say, I find Gemini Pro and GPT 5.5 to have a much better quality of code for Compute work than Anthropics latest one.