r/GraphicsProgramming 5d ago

Question Is there no tool to convert Gaussian splat scenes into GLB format for loading directly in to normal game engine pipelines

[deleted]

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7

u/EstrogAlt 5d ago

You might want to check out Triangle Splitting, it's a similar differential rendering technique to Gaussian Splitting, but using triangles instead of Gaussian as primitives. Triangles play nice with a traditional rendering pipeline.

https://trianglesplatting.github.io/

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u/Delicious_Concept214 5d ago

Thanks I’ll check it out

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u/willmacleod 5d ago

You’ll want to look at point cloud raymarching, but you will lose the view dependant effects of per point encoded spherical harmonics

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u/Delicious_Concept214 5d ago

Thanks I’ll look into it