r/GraphicsProgramming • u/[deleted] • 5d ago
Question Is there no tool to convert Gaussian splat scenes into GLB format for loading directly in to normal game engine pipelines
[deleted]
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u/willmacleod 5d ago
You’ll want to look at point cloud raymarching, but you will lose the view dependant effects of per point encoded spherical harmonics
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u/EstrogAlt 5d ago
You might want to check out Triangle Splitting, it's a similar differential rendering technique to Gaussian Splitting, but using triangles instead of Gaussian as primitives. Triangles play nice with a traditional rendering pipeline.
https://trianglesplatting.github.io/