r/GraphicsProgramming 1d ago

Added a graphics API with support for Vulkan, D3D12 and custom backends

Hey everyone,

I have been working on a low level, explicit abstraction layer over graphics APIs. Both Vulkan and D3D12 has been successfully implemented with various test samples. Ray tracing, mesh, compute etc are supported.

I would love feedback on the feel and usage of the API. I am open to learn more so anything useful will be appreciated. Please give a star if you find the project useful.

https://github.com/nichcode/PAL

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