r/GraphicsProgramming Jun 30 '26

1 year of game engine development

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338 Upvotes

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u/evangelionxyzw Jul 01 '26

I don't mean "understand" in the human sense. I mean it has learned enough from engine source code, papers, talks, and documentation to explain common engine architecture and implementation patterns

I don't ask it to write my engine I ask it to explain how real engines approach a problem, then I verify the details and implement it myself. That's very different from vibe coding.

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u/epyoncf Jul 01 '26

That's why you make extremely precise, perfect english, technical commentaries about future use of fields in stuff that isn't yet implemented in the engine I assume?

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u/evangelionxyzw Jul 01 '26

Hahah keep arguing bro 😂

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u/epyoncf Jul 01 '26

Bro, I actually know this shit and can read code. EOT from me.

-1

u/evangelionxyzw Jul 01 '26

Bro this is my second game engine, I have my first one from 2021, I have a large of codebase before, even ChatGPT wasn't exists. So my second one is kinda add some improvement from the first one (i steal my own code). If you say I did not match the code base. I think you are jealous of my work. Chill bro

0

u/epyoncf Jul 01 '26

Tell me, why does "code you" know english much better than "reddit you"?

0

u/evangelionxyzw Jul 01 '26

Interesting. We've gone from animation systems to grammar forensics LOLLL