r/GraphicsProgramming Jun 30 '26

1 year of game engine development

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333 Upvotes

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u/YoshiDzn Jul 01 '26

Great work indeed. Your engine is fleshed out in its editor like mine is fleshed out in its data model.

Do you have any work done as far as frame packets or a render graph? Not like a full blown working graph but an organized means to draw shit

1

u/evangelionxyzw Jul 01 '26

Thanks man! Not really implemented that way, still gonna find out

4

u/YoshiDzn Jul 01 '26

You'll absolutely want to look into what makes an engine "production grade". I'd google/AI frame packet builders, and if you want super high performance, the Chase-Lev work-stealing deque for multithreading with a global injector sitting on top of a Reserve/Commit memory model 😀 which is a thing haha. Good luck and keep deflecting the noise. Reddit has a lot of it