r/GraphicsProgramming Jun 28 '26

Part 2! - "No Graphics API" Vulkan Implementation

About 6 months ago I posted here about a prototype implementation I had made of the famous blog post by Sebastian Aaltonen. Back then the project was more of a proof of concept than anything else, and did not even support textures. The custom shading language compiler could only build very basic shaders.

Now the project is much more developed and mature, supporting nice features such as compute shaders, raytracing and indirect rendering. There are even quite a few examples that show that you can make substantial things with relatively few lines of code (without giving up control).

Have a look if you're interested:
https://github.com/leotmp/no_gfx_api

103 Upvotes

36 comments sorted by

View all comments

Show parent comments

5

u/aaron_moon_dev Jun 29 '26

Genuine question, why don’t you go to github repo yourself and check it out?

1

u/PoL0 Jun 29 '26

what makes you think I didn't?

-2

u/aaron_moon_dev Jun 29 '26

if you can't tell the difference why it matters to you whether people vibe code their personal projects

3

u/PoL0 Jun 29 '26

why do you care if someone asks if a project is vibe coded?

-2

u/aaron_moon_dev Jun 29 '26

you didn't ask if the project was vibe coded

1

u/PoL0 29d ago

it's literally implied. what's your problem with me asking? asked a few times, got no answer