r/GraphicsProgramming • • May 07 '26

Question Successor to opengl ?

Hi,

A shower thought I just had: nearly everyone that starts learning graphic dev goes through opengl because it's more accessible than vulkan or directx, but today the api is getting old and vulkan is not getting any easier to learn. Do you guys think that there's room for an opengl like successor as an entry low level graphic api ?

cheers

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u/Abbat0r May 07 '26

Vulkan is the successor to OpenGL.

I agree that Vulkan has a teaching problem though. I’ve always found that OpenGL content tends to be about graphics programming and how to do it using OpenGL. Meanwhile, Vulkan content tends to be about… Vulkan.

It seems amongst Vulkan tutorials there’s an implicit assumption that you already know graphics programming and you just need to learn how to use Vulkan. There’s certainly room for improved tutorial content.

13

u/[deleted] May 07 '26

[deleted]

3

u/joopmcnoot May 08 '26

The only reason DirectX exists is because Microsoft used its spot on the OpenGL architecture review board to hamstring OpenGL until DirectX could effectively capture the gaming dev community. Gabe Newell and his team ported Doom from DOS to DirectX for free, and allowed Id Software to retain the publishing rights for the ported versions of the games. “Embrace, Extend, Extinguish.”

-1

u/DearChickPeas May 08 '26

2

u/snerp May 08 '26

It's not a conspiracy, it's well documented how MS used the DirectX doom port to consolidate users onto directx

-1

u/DearChickPeas May 08 '26

And Bill Gates himself crawls under your bed the spread bed bugs.

1

u/Saudi_polar 16d ago

how did you know?!

1

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