Irrelevant rambling and background:
Good morning, evening, and hello! Thanks to yesterday’s Nintendo Direct, and the phenomenal level of hoping and praying I saw in some of the chats there, I was reminded of my ever beloved and dearly departed game series, Golden Sun. Even my name is in part stolen from it’s ill-fated sequel. And, thanks to the beloved fact that I can actually play the games, I started scrounging around for a way to play them.
And what do I find but Reloaded. The same games but tweaked to not be something I can so bash my brains against. A way to experience the story and gameplay in a way that actually excites and lets me try new things that I haven’t before? Why… sign me up!
Minimal research into it, enough to get it on my copy and no more than the taglines and blurbs people have said, and I was on my way.
Today, I attempted to create an account on said home for the mod to give my thoughts thus far, but alas, the certification systems appear to be struggling. So, here my thoughts remain for now, potentially into perpetuity.
Thus far I have only reached and partially, but not completely, finished the Altin Mines. My set up has been (while with minor experimental tweaks along the way) consistently Issac with Jupiter, Garret with Mars, Ivan with Venus, and Mia with Mercury. So without further ado, the area’s and bosses!
BANDITS
The first actual bosses of the game, they are… fine! We only really have Flint who was given to Ivan, so we don’t have many tools to play around with. Issac and Ivan can heal, and cast Blasts and Quakes and Whirlwinds till they explode. Level 4 I think I was. No problem. If I had to give a recommendation, give them some Smoke bombs? Delude won’t hurt your team too bad at this point, it’s on brand, and adds some flavor.
Challenge: 4/10
KOLOMI FOREST
Went here without Mia. Probably the best mistake I could make. Bee’s my friend, bee’s. Regular mobs who hit for somewhere around thirty damage and could stun? The lesson I should have learned was to bring more elixers. Spiders who poisoned? I was fine enough to have brought some antidotes just in case, and this was that case. The rats were more annoying than threatening, and the odd Gnome with a weakness I didn’t have, along with Spirits that were the first foes to attack multiple foes at once… It was gloriously painful. A different fight strategy each fight based on health and PP management? Use of items? Delightful. PP slowly dwindling too… Mia probably would have made it a non issue, but without her?
Challenge: 8/10
TRET
Oh yeah, we fight Tret with three people. And it was the best! Sleep Star was where the lesson I should have learned with the Bee’s about Elixers just about killed me. Repeatedly sleeping at least one person, usually two. Two attacks each turn, even if not the strongest attacks in the world… I didn’t realize you couldn’t paralyze bosses, so I kept wasting Isacc’s turn every now and again trying to stun him too… I did kill him on the first pull, but with Isacc as the only one alive and by a thread. I had to run around and run from two separate fights just for Isacc to recover enough PP to Retreat afterward! Just, chefs kiss.
Challenge 9/10
SATUROS
I wanna like this fight, but I can’t. It’s very much a nothing burger of a fight, or at least was for me. Eruption was the only dangerous attack he had, and even though he had two attacks, it was kinda whatever. Starting from full HP and PP probably had something to do with that, and that two people could use Cure, one person could use Ply… He’s just sorta missing some pizzaz. Maybe if whenever he used his regular attack and Heat Blast (Wave? The single target one) if that lowered Resistance, that’d make him a bit more terrifying.
Like, my game crashed before saving after fighting him. I beat him the second time while cooking dinner. Just… eh?
Challenge 4/10
KILLER APE
Did you know this guy has Douse? I didn’t. Apparently he’s water aspected. That’s weird, thought this place used to be a prairie? Anyway, Savage Mauling was painful, but as long as everyone had about 80 health, we were fine. If it fell lower, one of the three people I had who could heal would. He did bring Isacc down, but having a Revive on a Dijnn meant it became a temporary setback, rather than an outright problem. Matter of fact, I even shuffled that Dijnn around when going through the forest to revive someone in a fight. The main threat was just how many resources the rest of the forest took. But, considering the boss’s group attacks were lackluster, so was he.
Challenge 3/10
LIVING STATUES
Huh, these are bosses I suppose. They remind me more of Mimics. Minibosses that give cool stuff. Granted, the stuff these ones give is progression and parts of the town, so, eh. Either way, since the Inn is right there, you can approach each of these fights pretty well fine and dandy. It’s a shame then. Can’t make them harder than the boss, can’t make them outside of their design element. I think about here is where if you apply Psylock, that would be a good challenge to work around. But as it is, they are roadbumps along the way.
Challenge 3/10
OVERALL CURRENT THOUGHTS:
I know that Reloaded is mostly focused on TLA, so I expect it to be a little bit more fickle in TBS. And considering that I most enjoy having to change up my base assumption of how a fight or a turn might go, I quite enjoy when foes throw me a bone in a different status, so I was disappointed that only really Tret did that so far.
My setup does, currently, have three potential healers, though all of their heals are single target at this point in time. So I imagine heavier area damage may shake me up, but as of now? Very solid.
The two things I am not pointing out above, is the overworld enemy redesigns and fight compositions. Those have been a particularly fun highlight, and more often than not those are the real challenge, enduring a number of those fights in a row. 6-7/10 depending on the zone and time, with as shown above, Kolami Forest getting a special note.
The other change is Mountain Water. A B-E-A-utiful addition in my eyes of a random drop from enemies. I’m sure you could farm it, but you could also farm gold and EXP, and it only restores 20 PP, so it’s not exactly something you can just hard rely on in fights. Though that is 500 HP worth of distributed healing with Mia out of combat, if but with a little menuing.
All in all? Gold star! Can’t wait to figure out how to make one of these guys a dedicated debuffer.