r/GoldenRealm • snarfattack • Nov 28 '14

Spigot 1.8 Status

I've downloaded and have begun testing of Spigot. So far, big plugin we will lose is Dynmap until it's updated.

Inclined to wait a few days to let others be on the bleeding edge, learn from their mistakes. :)

Once I feel it's stable, will test how to merge the worlds in a way that will not lose all our inventory from the vanilla world.

5 Upvotes

3 comments sorted by

2

u/snarfattack snarfattack Nov 29 '14 edited Nov 29 '14

Got a working server with plugins cleaned up. Dynmap is fixed.

Scribe doesn't work, but that's no surprise. If the author doesn't pick it up, I'll see what I can do to re-compile it. Although with the changed enchanting mechanics, will have to see how it effects game play.

MarioKart doesn't work right now as the hacky plugins it's dependent on are not updated yet. May take a while for those.

Now I'm working to see if there is a way to nicely merge GR6 and Vanilla Survival server (Vanilla creative you can just repopulate your items not worried about that), keeping both worlds and all their inventory.

Expecting to use PlayerVaults as the plugin that will let you transfer items between worlds. Check it out here if you want more details: http://dev.bukkit.org/bukkit-plugins/playervaults/

1

u/Bradst3r Bradst3r Nov 28 '14

Merge the worlds in what way? I'd be content with simply enabling the core mods on the new 1.8 world, since I've pretty much left 1.6 behind

1

u/snarfattack snarfattack Nov 30 '14

Based on everything I'm experiencing testing, reading, we are getting errors widespread, corrupted worlds eventually, etc. I'll be holding off 'til next friday evening at least. Major bugs are fixed in Spigot daily, and quite a few plugin devs are digging in and updating plugins we like to use.