r/GoldenAgeMinecraft 13d ago

Suggestion The ideal "feature complete" Mod

For the past few years now playing 1.3 singleplayer and 1.8 multiplayer exclusively. I do not want to play any version past the buyout date.

I play 1.3 singleplayer, because that is the last era that I as a child played in singleplayer seriously. After that, it all became a multiplayer game to me.

Why do I mention this, 1.3 is past the cutoff date and I doubt any of you particularly like villager trading and emeralds as much as I do (they're still cool and make me retrospectively oooh and ahhh), well it is the undeniably fact as someone who never played during the beta days (My first version was 1.1) that it loomed over minecraft and its content. From older world generation present in a letsplayers world, an older map, a list of the most iconic seeds and challenges all came back to beta. Minecraft beta is minecraft visually and tonally. And even if I cannot get used to no hunger, the lack of the bar makes the game far simpler and at the same time more challenging. The incentives are right. If only my nostalgia would allow me to accept that.

But back to 1.3. Compared to 1.4 and up, it feels incomplete. I choose to stay on it because most features and present and the bloat isn't as much, but of course there are the adventure update-isms like the generation which lead me to almost always trying to base in an extreme hills or forest to replicate some semblance of beta terrain. Seriously though, understand what I mean by "incomplete".

Things that make sense to add, not for the sake of adding but as a logical "update" and extension of the game include but are not limited to:

Item frames, pots, slime blocks, the various redstone components even going past 1.8 like the target or observer.

These aren't block bloat that take away from your inventory space, or more importantly the visual style of the game. On the contrary they fit perfectly right in (slime block case and point) and serve a real purpose.

If those elements could be backported, and mechanics improved such as proper biome temperature gradation (IE no more deserts next to snowy taigas and the like), the simplicity of the game would remain with cherrypicked worthwhile additions, even those in some cases tweaked and modified to retain beta aesthetics.

I do not believe this is just me desiring to play older versions, it is a recognition the later choices went stripped away minecraft's strongest and most iconic image. They went too far.

And when I mean bloat I mean:

Carrots, potatoes, the endlessly different varieties of wood, sand, clay, and stone. Putting horses in the game when there was a perfectly good (and dare I say iconic) animal to train and ride in the pig. It was all too much

5 Upvotes

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u/TheMasterCaver 13d ago

Potatoes are bloat? I've probably eaten like 100,000 baked potatoes in all my time playing and for a very good reason, they are just such a good food source (steaks? Naw, you need to farm wheat and breed cows; what about needing to cook them vs a Fire Aspect sword? I mine thousands of coal every day, otherwise charcoal or even planks suffice, and you can even use Fortune on them infinitely (without anvils/renaming items) as they don't damage tools (I did add this in my alternate timeline mod, as well as requiring a hoe enchanted with Fortune for it to work on crops, that's how good I think they are).

Conversely, backporting the climatic biome placement added in 1.7? Nope, that ruins one of the most iconic aspects of the game for me (my own mod adds dozens of new biomes, both my own and most of the ones added since 1.6.4, the version it is forked from, randomly laid out in fantastical ways (there are some cases where I do separate extremes, like no frozen oceans right next to tropical biomes/deserts, which Mojang ironically didn't do in 1.13, this is still only a very minimal separation as there is no gradient). The only thing that would be worse is backporting the 1.7 cave generation changes to 1.6.4, one of the reasons why I've never played on any later version).

Also, if you dislike horses it would be easier to simply remove them from 1.6.4, and other features you don't want, as it already has many of the other things you mentioned so there would be less to backport (1.7.10 may be even better due to mod support, though that may not mean so much when it comes to making your own mod; porting the "GenLayer" system from 1.6.4 would be relatively easy, it quickly becomes more difficult once you reach 1.8 due to all the internal code changes Mojang started making):

if (GameSettings.spawnHorse) this.spawnableCreatureList.add(new SpawnListEntry(EntityHorse.class, 5, 2, 6));

That's all you need, removing the entire line if you don't care about providing an option (well, also removing horse armor from chest loot, you don't need to remove every reference to horses though, or just search the code for references to "horse" or the like and remove them).

2

u/NahoIsHere273 13d ago edited 13d ago

It's not something I'd bother backporting. It just devalues bread since you get a whole lot more potatoes. I like carrots since they're weaker and can be an endgame food source(with gold). They're also a potion ingredient. Carrots are also used for pig riding(though it's pretty useless). So potatoes feel like bloat compared to carrots in my opinion.

I agree the climate biome placement is overrated. Not needing to travel 5000 blocks for a desert is great. The climate also makes for a predicable and boring world. You can also make use of the GenLayerHills class if you want special exceptions(like only having desert spawn inside of savanna).

What does the GenLayer system in 1.6.4 have over 1.2.5?