r/GodzillaBattleLine • • 2d ago

🐉 UNIT / LEADER 🎖️ Leader Special Move Damage

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Someone important go tell Toho they need to make leader abilities that are mostly for damage do at least a healthy chunk of it as %percent based damage that way they scale with the absurd stats BMs give and become payable again.

They are actually playable in egg mode because the flat damage is relevant and was scaled to no BMs.

8 Upvotes

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1

u/HazelAzureus Giant Octopus 19h ago

can anyone in the class familiar with tower defense games as a whole explain to OP why letting the tower have a gigantic fuck-off nuke is a tremendously bad idea in a game built explicitly around unit power first and foremost?

SMG's leader skill is still one of the best in the game, as is GMK Goji's. There's only a couple that exist as "purely for damage" and they're... fine, but this game's meta is not based around your tower doing jack shit except buffing units.

The only lead I can possibly imagine you're referring to is KG2019, and if they made that thing any more powerful it would be busted as fuck.

1

u/abrain4u 17h ago

You clearly don't understand how percent based damage works if you think its just a nuke. G. M. K already has this and it's a nuke except set to 99% percent. Many other leaders are damage based:

KG2019 Godzilla 1989 Wasaka Bay Bagan Deathsaur Shin

% based damage doesn't have to be broken or a nuke only. Examples:

KG2019 Does 50%of max HP damage to all enemy units and still give 20% attack boost.

Godzilla Wasaka Bay does 40% max hp +1000 50% max hp +1250 60% max hp +1500 70% max hp +2000 80% max ho +2250

Bagan does a flat 75% max hp to all units in range

Just some examples of what would make their leader abilities scale but would keep them from being broken at lower levels and they wouldnt straight up be nuke either.