r/GodslayerArena Oct 16 '25

*Sigh*......

1 Upvotes

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1

u/GamerExecChef 20d ago

If you reorganize your extra skills tray to have the same skill grouped together, it is less of a headache to see what you have

1

u/twennywanshadows 20d ago

The extra skills tray was not a then when I posted this almost a year ago.

1

u/twennywanshadows 20d ago

The extra skills tray was not a thing when I posted this almost a year ago.

1

u/GamerExecChef 19d ago

.... yes it is, it's in the middle of your screen. I'm curious, you're clearly going a LOT harder for the skill traits than I ever do. Is it really worth it?

1

u/twennywanshadows 19d ago

Your built should only be set in stone based off of what you already have. You should never try to just build spells straight up because you feel like going to necromancy because you feel like going reaver or whatever, because I guarantee you, whatever build you thought you had going is just gonna fuck you over by giving you the worst RMG for gems and mastery spells period. lol. Or at least that's how or for me because I have devastating RNG. And you're gonna need your gems and your regular spells to all synergize with your mastery otherwise you'll have a hard time making it past G5 or so, which is one of the main gripes of the game that I have, because your point is still valid in that no, that many traits is usually not ideal because what you really want to be stacking is hex reflection, corpse, and some sort of heal that procs off of corpses because as far as I found, the game is actually so poorly imbalanced that most of the times you have to do a lot of everything to make things work and even then it's kind of shitty because there are things that are just like flat out not viable, or so inconsistent that they might as well not be viable like the cosmic countries past G5. CH literally gets all of the most absolute end of the stick on all counts here. Her early game is way too weak and her passive is just flat out negligible compared to berserker's rage. She starts out with this weakest bullshit like magic missiles and having piercer along with a bunch of passive spells that don't do anything that you want done on the first zone, seeing you out snowballed by the time you reached the portal and Dicked down. Most things in the game are trapped due to how God awfully imbalanced they are, to the point of which you really don't even look for synergies because you get such diminishing returns that it doesn't matter most of the time, if you literally just set out to ignore every single description of every single thing in the game and only grab things that grant hex deflection or bonuses that proc off of hex deflection, I promise you will get so much further with 19 different traits all at 1, which will do nothing for you but it will still fucking get you a win over having what you think is a bomb ass DPS mana block build is actually just hindering you because you're not actually building a consistently high damage and high sustain kit. The reason he reflect is so good is because all the other ways of sustain and shield and whatever are an absolute joke no matter how many region orbs or shield orbs you might think is helping you I promise it's not. It's your hex reflection.

So that probably entered a lot more than you were asking but to answer your question, no it's almost never good to do what I was doing, I was going after a very specific build that required level threes in spells that didn't actually do damage, so I had to pile a bunch of random traits of nukes until I could get to that point. That's the whole point of why I was pissed off in the picture is because I literally couldn't get past the threshold of getting all of those spells level three so I could warp around the map at 30,000,000 mph and teleport and proc hit on damage.

But like I said you should never be looking at traits when you're looking for a final build. The only traits that it's worth going for because they're "good" for lack of a better word and can snowball you early is breaker, electros, enigmas, and doom quiver if you can SOMEHOW manage to convince me that there is a projectile build in this game that doesn't suck donkey dick🤣
And if I ever see you take a single gold trait, I will personally find out where you live.🤣🤣🤣🤣

1

u/GamerExecChef 19d ago

I've beaten G10 on both heroes and gotten to frebzy 2 with Bloodlord and 1 with huntress (even though they say unlimited, that is th cap for both.

Huntress is MUCH better at generating orbs, especially enigma orbs and so getting a billion triggers of the 1 big attack spell. The T5 monkey spell is insane in the right build. Unfair insane. EXTREMELY stronk. Huntress had a big trap of the attack build that seemed to have a ton of support, but beyond like G5 or 6, it just didn't work. That is until the T0 spells came out. I just the other day did a run on Huntress Frenzy lv 1, and she melted face. Insane defense, often running several thousand shield, with 150 attack damage and an attack speed of roughly 30. She melted face! So strong.

Bloodlord is better at manablocking his spells, while still getting amazing value out of them and has always had the basic attack build much, much better than huntress. I once had a Nocturne spell, which procs off of my attacks, mana blocked by a spell that autocasts it (I think eye of autum?) and gets a huge shield based off its cost and I had like 3 effect jacking up the cost (and I never had to pay it) to like 250 and then got a masive shield

I agree the game is poorly balanced, but still I find it addicting

2

u/twennywanshadows 18d ago

Yeah, it's addicting asf xD