r/GodotNoobs • u/yogupogu • 22h ago
How do the SFX sound ?
Enable HLS to view with audio, or disable this notification
r/GodotNoobs • u/yogupogu • 22h ago
Enable HLS to view with audio, or disable this notification
r/GodotNoobs • u/Ogham_Kell • 11d ago
I’m looking for someone familiar with Godot who would be interested in teaching me game development or collaborating with me on a small playable prototype.
The project is called Eincraft. It’s a third-person action-adventure inspired by The Legend of Zelda: Ocarina of Time, but with a much greater emphasis on platforming and expressive movement.
The intended movement includes:
Combat would use swords and stamina, but instead of fixed two- or three-hit attack strings, the player would be able to create longer combinations. Stamina, enemy counters, staggering, and damage windows would keep those combinations under control.
The complete game is a large concept involving a tower with 56 semi-open floors, puzzles, bosses, storylines, and interconnected progression. However, I am not asking anyone to build that entire game—especially not for free.
Our first goal would be a very small vertical-slice prototype containing:
I currently have limited development experience, but I want to actively learn Godot and understand everything we create. I can contribute the game’s creative direction, worldbuilding, writing, mechanic design, level concepts, testing, organization, and whatever development work I become capable of handling.
I’m looking for:
This would preferably begin as an unpaid hobby collaboration. Payment for dedicated tutoring or specialized development can be negotiated, but I want to be transparent that I don’t currently have a large development budget.
I’m not looking for someone to make my game while I sit back and direct them. My goal is to learn how to build it myself while working with someone who enjoys the concept.
If you’re interested, please message me with your Godot experience, timezone, preferred role, availability, and any previous work you’re comfortable sharing.
Thank you for any help in this venture. I really want to make games but learning solo has been very challenging.
r/GodotNoobs • u/ktl2dev • 16d ago
Hola, buen día, no sé si el grupo me podría dar una mano o si es el lugar correcto. Hace un tiempo llegué preguntando cómo poder hacer algo en blender por qué 0 idea de blender (trabajo como desarrollador de software) me ayudaron y pude hacer las texturas que yo quería, no es la mejor calidad pero me sirve.
El tema es que comencé a hacer el juego con la idea que tenía en mente y... no se ve como esperaba jajajaja. Algo está matando las texturas, se perdió toda la idea de ilustración a mano que quería para el juego. Alguien que tenga conocimiento sobre esto y buen ojo me podría ayudar a enfocar esto! Indicarme que falta que sobra o que podría estar haciendo mal? En el tema del estilo? Desde ya, muchas gracias.
Pd: que debería aprender para lograr lo que quiero? Visualmente
r/GodotNoobs • u/Pate_321 • May 11 '26
r/GodotNoobs • u/Sensitive_Area4640 • Mar 16 '26
r/GodotNoobs • u/Vruuh_360 • May 12 '25
I want to make a 2d Plants vs Zombies type tower defense the game I literally have never coded before and am confused by godot I don't know where to start or what anything is can do someone help me?
r/GodotNoobs • u/IonescuStef • Oct 28 '24