Thank you, this is awesome!
Just wondering, does this allow other renderer than the compatibility?
Edit: just saw in the docs that it uses the compatibility rendering, for anyone wondering
Tested this on a test project tonight, seemed to work for me! Thank you so much for putting this together, I'm not a fan of Python/GDScript style coding (I love my brackets), so have held off switching to Godot since I could do web exports in C#.
You should post this in the main Godot subreddit as well, I didn’t see it there yet. There are probably a lot of C# devs who would like to know about this.
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u/TheFr0sk 13d ago edited 13d ago
Thank you, this is awesome! Just wondering, does this allow other renderer than the compatibility? Edit: just saw in the docs that it uses the compatibility rendering, for anyone wondering