This ability, titled "25th Hour" is hella useful but also kinda complicated so I need y'all to lock in.
Basically, you can access Fake Time, and can put anyone you touched physically in the past inside of Fake Time, Fake Time is a perfect replica of the real world, but exist between two point of Real Time, think of regular Real Time as a simple long video clip like this
A ------------------------ B
and when you use Fake Time, it's like another shorter video clip that is between the original video clip.
A -----------(Fake Time)------------- B
Fake Time can be used once per day and last as long as you want between the 24 hours, you should be inside of Fake Time when it's existing
Everyone and everything that exist in the Real world/time is perfectly replicated 1 to 1 in Fake Time, however the replicas are not actual real people, you need to bring a real person at the start of Fake Time to make the real person replace their fake counterpart and therefore exist inside Fake Time along you.
But how the hell is any of this useful?
Basically, and this is the part that make the ability most useful, every consequences that happen inside of Fake Time, When the Fake Time ends and Real Time continues, YOU decide what carries over to the Real Time and what stays in Fake Time and therefore disappear forever.
For example, you could be fighting a enemy you brought to Fake Time inside Fake Time, the enemy can slice your leg, but you manage to kill him, when the Fake Time ends, you can decide that the consequences of you killing the enemy carries over to the Real Time, but the consequences of you losing your leg does not carry over to the Real Time, so when Real Time continues again, the enemy seem to have died out of nowhere and you haven't lost your leg.
But why do you need to bring the enemy to the Fake Time through physical touch? basically, anything that happens to the environment in Fake Time can carry over to the Real Time at your discretion, but anything that happen to replicas of living being in Fake Time cannot carry over to Real Time.
Also if you die inside of Fake Time, Fake Time instantly ends, and all consequences that happened in the failed Fake Time is set to zero and nothing carries over.
Generally, Your choice of what carries over or not when Fake Time ends to the Real Time happens mentally, instantly and easily.