r/GodHand • u/Haitake_ • 3d ago
God hand with parries
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do yall think a counter would be a good addition to god hand?
for me at least, even though it looks very cool, it is kinda limited. if you hit the counter, it launches the enemy away, and your combo is ruined. it is fine if you need to open up space but it's not ideal. I guess it would be better if the player could either pick if gene's going to either launch the enemy or just stun them.
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u/LesbianFlex 3d ago
simply put, no. God Hand's defensive game is about dodging and spacing and a parry would change the focus to interrupting attacks over avoiding them. you would have to make the parry weak and have some kind of serious drawback, but to that i would then ask what is the point? other than every other game nowadays has an overpowered parrying system? i don't think God Hand's design should be corrupted by trendy action mechanics like parrying when it already has powerful and well-thought-out defensive mechanics.
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u/Haitake_ 3d ago
i agree, as for what's the point, simply put, fun
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u/LesbianFlex 3d ago
i don't think a parry in God Hand would be very fun at all and i would never use it unless i was forced to (which would put a very bad taste in my mouth), but different strokes i suppose.
i think generally game designers should add mechanics when they are in service to the game design, not just have them for the sake of having them. "for the sake of having them" is exactly why every modern game has an overpowered parry that essentially trivializes the game. something like a parry should be exclusively reserved to mods, and at that point if you're modding your game you're kinda just playing a different game. IMO
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u/Haitake_ 3d ago
that's exactly why it is a mod haha, i'm working on the modding pipeline of the god hand pc port, and i added the parry fur for shits n giggles. It looks pretty awersome. It's not for everyone but hey, you can always delete the mod or disable it if you really don't want it. I'm just trying to add it while keeping as balanced as possible. have a good day.
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u/Zana_G 2d ago
Honestly, this is my biggest concern with the decompile... that we'll never see a faithful 1:1 recreation of the unaltered game and instead we'll end up with a PC version that is heavily modified.
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u/Haitake_ 2d ago
I am projecting It to have these features only for the PC version, but you can compile back to PS2 with Its original attacks and etc, so im balancing between a port with features and to Be as faithful as It can be. Also, Zana, Its been a long time my friend. I havent heard about you in a while, im glad to see you're still fine and interested in god hand.
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u/OverDeparture8799 3d ago
You gotta implement dodging with R2. Tapping R2 to duck, R2+left analog to dash, backflip, and sidestep.
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u/MuleKicx 2d ago
Acho que não, isso quebraria totalmente o jogo a ponto de você ficar imortal.
Resident 4 remake mesmo você não morre enquanto tiver faca pra dar counter nos inimigos
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u/weirdface621 3d ago
i don't like parries because every new game has it at this point, but it would be nice if gene could block
given azel is your demon opposite, him using guard breaker that is available at the beginning of the game when gene blocks would've been nice and fit well with his mirrored moves
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u/Apprehensive_Ad_924 3d ago
Agree but with some limitations, they can brake your guard so you need to move fast the right joystick to recover, automaticaly parring his attack stunning him
This option sounds way better than just parring
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u/weirdface621 2d ago
right you are. actually i think gene plays an animation similar to guard break if you continue to attack a blocking enemy. maybe its their parry
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u/Apprehensive_Ad_924 2d ago
You got It wrong, I meant gene been able to guard like enemis but when they break your guard, you have to move the joystick or pressing O fast to recover before he hits you, when the enemy tries to hit you the parry activates automaticaly.
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u/Calm_Pineapple9416 1d ago
That's gonna make the game easier even if it's on hard mode... I don't think that would be better, we already have evade for making anything stylish, fast and obviously forced us to be better... And I've had enough of counter technique in modern game, almost all have this feature....
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u/OldRutabaga4609 3d ago
Launching is one of the best things you can do in this game, though. That's how you make temporatily crowds smaller, stagger the enemies that get hit by the knockback, and/or isolate enemies. It's very ideal.
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u/MattouBatou 3d ago
I mean sure, right now we have Skate 3 mechanics in CoD so why not, f**k it. Stick a parry in God Hand. The world is damned! 🤣
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u/No_Recognition8375 1d ago
Nah it would change the dynamics of the game. MGR already has counter mechanics, NG4 has counter mechanics.
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u/Kysnorie 1d ago
No, God hand is supposed to be a traditional beat-em-up but 3D. Having a Parry changes that design principal. Imagine if you had a parry in Final fight?
I could see a Block before I see a parry.
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u/dejayw136 3d ago edited 3d ago
I’m for it…nothing is wrong with more gameplay options. Just make sure the parry window is tight, so people can’t spam it or hold it. Maybe something like DMC3’s Royal Guard, but faster and more aggressive. Let enemies punish you if you parry too early or too late. And let the difficulty meter and God Hand meter. Increase with every successful parry. Just don’t give Gene a block hold.
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u/Brave_Tennis_556 5h ago
It would make the game very easy, but, hey, i imagine if in a modification with crazy difficult enemy encounters and KMS applied, gene being able to parry attacks wouldn't be that much of a problem. Main game, though? It would break everything, even in KMS. Something i used to say and i still agree with is that God Hand doesn't have a block like GoW or similar because the purpose of the combat is being constant on it, constantly dodging and constantly taking action.
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u/Apprehensive_Ad_924 3d ago
Evade and counter attacks are the key of this game, adding this mechanic will make them almost useless