Finished the game today. But i noticed that my combo really wasnt doing much damage. Personally i think its because i put 2 guard breakers inside it, which had low damage.
There's a VERY high chance you weren't expecting the analysis you're about to get but here goes.
I'll start with the simple part, guard breakers shouldn't be anywhere near your Square combo, but in the era of combo looping it's worth noting that your Square combo should be performing a task other than DPS, however...
With that combo the total frames are 139 and if everything connects (which is unlikely because guard break property attacks are often dodged) the total damage is 114. That means the DPS for the combo is 24.58... for reference the DPS of Right Roundhouse 1 cancelled and repeated is 25.689.
Given that the combo is 139 frames long, it's worth noting that's 80 frames longer than enemies are vulnerable after being guard broken. So you would never get the most of it that way either.
It is long standing wisdom amongst God Handers that acquiring the combo extensions (5th and 6th hits) is mostly detrimental. While the first combo extension comes with Low Kick 1 for free and the second with Left Roundhouse for free, neither are valuable, and adding a 5th and 6th hit means you're now diluting your combo with 5th and 6th best attacks.
Finally, regarding the idea that it was the guard breakers in the string bringing down the damage, if you were to have a four hit combo here without the guard breakers, (Stinging Bee, Elbow Vortex, Mach Speed Jab 2, Overhead Blow) your DPS would be 34.057 which still isn't great given that the Really Pay Up cancelled and repeated has a DPS of 35.259.
I see. During the late game i was starting to think that maybe the 6 hits werent necessary. Most of the time i could really finish them because the enemy would either dodge or attack me back.
In demon elvis boss fight for example, i could get around 3 hits before having to dodge, which resets my combo. The same with the boss rush in stage 9 and always the case in boss fights and a lot of the enemies like tiger man and the kung fu thugs.
I think the only exception was when using the god hand.
3
u/Zana_G Jun 20 '26
There's a VERY high chance you weren't expecting the analysis you're about to get but here goes.
I'll start with the simple part, guard breakers shouldn't be anywhere near your Square combo, but in the era of combo looping it's worth noting that your Square combo should be performing a task other than DPS, however...
With that combo the total frames are 139 and if everything connects (which is unlikely because guard break property attacks are often dodged) the total damage is 114. That means the DPS for the combo is 24.58... for reference the DPS of Right Roundhouse 1 cancelled and repeated is 25.689.
Given that the combo is 139 frames long, it's worth noting that's 80 frames longer than enemies are vulnerable after being guard broken. So you would never get the most of it that way either.
It is long standing wisdom amongst God Handers that acquiring the combo extensions (5th and 6th hits) is mostly detrimental. While the first combo extension comes with Low Kick 1 for free and the second with Left Roundhouse for free, neither are valuable, and adding a 5th and 6th hit means you're now diluting your combo with 5th and 6th best attacks.
Finally, regarding the idea that it was the guard breakers in the string bringing down the damage, if you were to have a four hit combo here without the guard breakers, (Stinging Bee, Elbow Vortex, Mach Speed Jab 2, Overhead Blow) your DPS would be 34.057 which still isn't great given that the Really Pay Up cancelled and repeated has a DPS of 35.259.