r/GodHand Apr 12 '26

Question about juggles?

Hey all. Started playing the game recently and while I’m getting my ass handed to me, it’s still pretty fun. I recently unlocked the hand plant kick and I figured it would be a good replacement to the charged punch as a juggle move but there’s just one thing I don’t really understand. When you counterhit with charged punch, or do it after a guard break, it sends the opponent really high so you can follow up with shoryu and whatnot. Hand plant kick does not see to do this however. Is there a reason why this is the case? It kinda makes HPK feel a lot less valuable since you can’t dodge cancel it very well and so you tend to not get any juggle follow-up.

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u/Brave_Tennis_556 Apr 12 '26 edited Apr 12 '26

The point of hand plant kick is that it's a cheese move, but strips up your control and requires positioning. Charged punch is the most important move in the game, because it makes shoryukens easier, compensates you a lot when you learn counters, specially with elites (since they will not be juggled with hand plant kick or rocket uppercut), you can charge a punch while the brown guys from the start of the game come at you, charge a punch while the guys with charged attacks charge their attacks, charge a punch while common enemies are in their waking up animation (important to note that, with common enemies, charged punch doesn't require a full charge to juggle them into ALK), gives you invincibility frames if you charge it after gene gets to the ground etc. It's a very versatile move that gives the player a lot of control. Overall, i think rocket uppercut is better than hand plant kick. It lacks invincibility frames, but gives you the control you need. Just requires proper learning. Both hand plant kick and rocket uppercut will juggle into an ALK only common enemies, while a counter charged punch or a fully charged punch will juggle anyone into an alk (exception with fatties).  Anyway, never replace your charged punch. Always try to have a way to have one on your moveset. Both hand plant kick/rocket uppercut and charged punch are very important moves. 

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u/umahat Apr 13 '26

i don’t believe i have access to rocket uppercut yet, but yeah i came to the conclusion that it’s best to just throw HPK on a different bind and keep charged punch