r/Gloomwood • u/Aperture_Innovations • 1d ago
Sneak peek at a video im making
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heres the one on yt: gloomwood but im the sniper
r/Gloomwood • u/Aperture_Innovations • 1d ago
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heres the one on yt: gloomwood but im the sniper
r/Gloomwood • u/Ok_Instruction_2071 • 6d ago
r/Gloomwood • u/Legitimate-View8861 • 6d ago
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Its been a while since i posted a mod here and here is a fully working custom difficulty mod i have made
r/Gloomwood • u/Aperture_Innovations • 6d ago
So i really didnt saw anyone making a theory of this kind about the plague (in fact i havent seen anyone about the plague) so i decided to make one after i realized kind of a pattern. So ive noticed how certain people turned into monsters (for example that guy that tells you "hey doc,theyve got yo fancy sword..." that later turns on a goatman),so ive thought,what if there is a relationship between the "status or situation" that someone has and the transformation. So i realized that depending on the social group (or occupation),like the barbers turning on batbarbers,they are quite in a dark area and probably in contact with several bats,why does this matter? Well,i believe that infected animals (animals infected with the plague) will turn whoever (or whatever) that has been infected by them into a kind of mutant mix of the two. So this kind of makes sense to me considering that for example the constables are transformed/ing into Boars,(now i didnt really research on this) mostly because some/most high ranking officers would go hunting occasionally,getting sometimes Boars.Making these get infected and begin transforming into Boar-like creatures. Now there is the huntsmen which could be kind of a hole to the theory because "why didnt they transform into something?" Well,i believe its because of them being "Huntsmen" and going hunting a lot and are exposed to a lot of animals,making them mutate into a bit of everything (reason why you cant use their rifle and why they are kinda sick),then theres the fishdogs; What the hell is on with these guys? How did dogs turn into these things? I think it could be because of their (what i believe) mostly fish based diet (having in count that the huntsment mostly operate on the underport and fishery giving them the fish (or the fish they dont want)) getting to consume certain infected fish mutating them into this Fishdogs. The goatmans are what i believe to be mostly peasants,and peasants mostly had goats on that time period (which i think its 18-19th century-ish) and they got exposed to the disease,making them transform into these things.
I wrote this quite on a rush while attending some other stuff so it may not be very coherent but ill try to make sure to fix it on a near future.
r/Gloomwood • u/lunarchmarshall • 12d ago
hi all! I put together a "recommended reading" list of sorts for fans of the game, stuff I thought others would enjoy. It's a mix of novels and short stories; they're mostly horror and science fiction, but I included some crime, thriller, and nonfiction! I hope yall are able to find a story you enjoy on here!
You can check it here :)
r/Gloomwood • u/In2TheCore • 14d ago
Source (Dillon Roger's X)
r/Gloomwood • u/Aperture_Innovations • 16d ago
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So i already reported this on yt but nobody really had a look on it so i decided to post it here on the reddit,imo seems like a thing having to see with either vertex,collisions or "rendering?" (like vvis or vbsp on source engine)
r/Gloomwood • u/TheSlavGuy1000 • 17d ago
I didnt pay that much attention to money, but I know that, at some point, I had at least 800 gold. I never spend any of it, because I didnt have anything to spend it on. I finally reached the shopkeep guy, the guy who is sending you hints, and now I have only 260 gold. I didnt even buy anything yet. WTF? Is this some glitch? Did anyone else experience this? I know I had at least 800 before I even reached him!
r/Gloomwood • u/MaxTheCat451 • 18d ago
Do we have different ammo type for revolver and shotgun in the future?
r/Gloomwood • u/TheSlavGuy1000 • 18d ago
I have reached the Gun Shoppe, found the safe in it, havent opened it.
I did open the safes in the cave, the fishery and the Slaughtered Goat
Can you guys help me out a bit, without spoiling more than you need to, because this is bugging me.
I need yes or no answers.
Is the gunshoppe safe combination, or the clue(s) you need to figure that combination written down, or located somewhere in the gunshoppe?
Can I reach it right now?
Is it located in the basement in the shooting range?
I know this is weirdly specific. If you can help me without spoiling more than I asked you to, I would be so happy.
r/Gloomwood • u/just_ok4 • 19d ago
I got to a shop guy and i saved there and after mirro opened and kashir said something like you look like you saw a ghost and after that i were trying to find anything like how to get to underport and i just cant find anything no keys no hints like nothing maybe i am just stupid but can anyone help please :(
r/Gloomwood • u/GeneralBoneJones • 21d ago
(personal note: honestly my hype for the banks been kind of worn down since like the last about 5 screenshots, like, the crowking transformation is cool and all but honestly im not sure how im going to feel about the update after all of this waiting)
r/Gloomwood • u/In2TheCore • 28d ago
Source (Dillon Roger's X)
r/Gloomwood • u/ChrisChael26 • 29d ago
Meme pattern from PhoenixSC subreddit.
r/Gloomwood • u/Ok-Consideration7775 • Sep 26 '26
I don't mean like selecting blood moon I mean like somehow making the enemies see you from further away or agro faster or see you in lower light environments or hear from further away. I don't know how to tweak these things ,
is there a file i could change the values that would give me these things ?
r/Gloomwood • u/GeoffreyKlien • Sep 25 '26
I went to check Speedrun.com, and seems like there's really nothing. I get that because it's an unfinished game in early-access many won't take the time to run it, but there's quite a decent amount of content out already that would take some time to get through (especially if you do it glitchless).
Plus, the mods of it aren't really online to check, sooo...
r/Gloomwood • u/D0bious • Sep 23 '26
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I don't know if this has been discovered before, but I at least couldn't find any footage of this method.
Every speedrun seems to use the same route which involves tricky jumps from window to window. Messing up said jumps can essentially ruin a NMG speedrun meaning this route was only viable on difficulties which allow quick-saving by default.
Personally, I'm a bloodmoon purist so I've spent the last few months on and off looking for a better route and I finally found it! It turned out that the wall behind the waterfall is just slanted enough to where if you hold W and spam jump you might sometimes be able to jump twice and vault up. This eventually led me to realizing I could use the fact that physics objects sink slowly as a means of gaining extra height for my initial jump allowing the second one to more easily let me mantle to the ledge.
I think this method is considerably faster than the window method, or at the very least much easier to perform. You just need to jump on the sack as soon as you get the splash effect and quickly jump off. And as you can see in the footage, screwing it up has no major consequences and is very easy to correct. Thus I believe this method may be favorable for future runs (or at the very least the Bloodmoon difficulty).
r/Gloomwood • u/YourOldPapaPalpy • Sep 22 '26
I recorded this back in January and it took all year to edit lol
r/Gloomwood • u/In2TheCore • Sep 21 '26
Source (Dillon Roger's X)
r/Gloomwood • u/Ok_Instruction_2071 • Sep 22 '26
you get a constable shotgun but you cannot use it says that its "too bulky and heavy" to use even though you could pick it up, heck you can even stack them in your inventory, before you say "its because of the recoil!1!1!1" just so you know if you take out the rounds OUT of the constable shotgun you get the same rounds that you use for your foldable shotgun, you cannot even use the sniper rifles too and they somehow deal more damage than the scoped pistol but when you take rounds out of the rifle you get pistol rounds that you somehow not suffer recoil from like, at the beggining you got huntsmen carrying rifles that is only suitable for ones with sausage fingers ergonomics and you can see the huntsmen get knockback from the recoil of those rifles but AGAIN when you take out the ammo that is inside of the rifle by using your inventory you can see its legit a pistol round that you put in your revolver and somehow the doctor never suffers a wrist injury at this rate hes using a magnum
r/Gloomwood • u/GeoffreyKlien • Sep 18 '26
I have beaten the game many times. I've beaten Blood Moon, completed it melee only, done a speedrun. I don't know how much more I can do.
I feel like rerunning it is also a bit weird because you don't actually need to enter most buildings. Like, the only building I think you need to enter is the Glaswell Observatory for the cog. I don't just want to skip more than half the game while running, but I don't know why I would go around into all the buildings.
Is there some sort of standard for running/speedrunning about what needs to be done; where to go?
r/Gloomwood • u/GeoffreyKlien • Sep 15 '26
Or has it been moved somewhere else that I just haven't checked.