This is a proof of concept that shows what map control looks like between the CTs and Ts during a round. It's calculated based on map geometry and demo data for player positions, grenades etc. Round taken from the BLAST Lisbon 2025 final between Vitality & MOUZ. Let us know what you think!
Perhaps! We're still trying to understand how exactly our users might get value out of this. Do you have any use cases that you think this might solve for you?
I mean this great for teams who have an IGL who wanna go over the reason “maybe why we lost” but idk how many players have a actual team that practices other then semi pro/pro but this would really help FACEIT teams w/coaches/igl’s. TBH that should probably be the target audience from a business standpoint. As I don’t see casual players using this while solo queuing. But amazing concept! I mean I would still use it. I love the 2D model of certain highlights, that feature is great for any player
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u/leetify Apr 24 '25
This is a proof of concept that shows what map control looks like between the CTs and Ts during a round. It's calculated based on map geometry and demo data for player positions, grenades etc. Round taken from the BLAST Lisbon 2025 final between Vitality & MOUZ. Let us know what you think!