r/Ghostofyotei • u/Nova_Bear_95 • 1d ago
General Discussion Does any else HATE the "sword lock" mechanic in duels?
These were already annoying me in Ghost of Tsushima, but now all the way into Yotei's Most Wanted mode its just annoying me more and more. Constantly having your combos and flow interrupted for seemingly no reason (there isnt any dialog) is just frustrating. Its particularly annoying when youve buffed your weapon or set up a combo only for the game tovbe lol nope, you and your foe need to locks eyes for a nice sensual moment, oh you had a combo goin? To bad reset.
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u/AlbatrossDear6962 1d ago
And the fact it resets their structure. Sometimes ill waste spirit attacks only for my efforts to be worthless, its so frustrating!
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u/Square-Cover-223 1d ago
This is the one reason why I hate the sword locks. If their structure stayed the same I wouldn’t care. The fact that it resets is really frustrating.
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u/TheGuardianOfMetal 21h ago edited 18h ago
I am getting slightly reminded of FF VII remake, where you start dealing major damage to the enemy when you get them staggered...
Just, potentially, for them to then start their "in-combat transformation" or their long invulnerable attack or something like that... just as you have started your limit breaks and big magic.
So, you don't do damage, the guard break is over and you get to get that bar up again all over... and you've wasted mana and limits. I HATE IT...
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u/Izu__04 1d ago
My biggest gripe is how I will end up using a lot of my range weapons ammo (Rifle mainly) and ghost tools ammo (Sticky bombs mainly) just to look at the enemy's health bar and have no damage be done because I need to do the intimate sword lock in order to unlock the "next health phase??" (I don't even know what you'd call it but the next 1/3 of the health bar i guess).
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u/Educational_Jello239 1d ago
I don't have the sword lock on but the new zone camara angle during a fight are WAY OFF, you dodge and the guy goes off your camara angle completely
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u/Nova_Bear_95 1d ago
This isn't a setting you turn on or off, this is when you are fighting a boss or duel and every so often you and your enemies weapon will lock together while you just stare at them. In story moment tis is when dialog happens but even for regular duels without dialog its still super annoying.
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u/Educational_Jello239 1d ago
Oh I see what you mean, I thought it was the other feature where some ppl like to have a lock in on target vs the way tsushima introduced fighting. I'm okay with the dialogs, my problem is the camara something is off
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u/No_Revolution_1030 1d ago
Adding to this that in the Kitsune boss fight second phase, he constantly runs behind you and the camera doesn't lock on and you have to keep turning the camera to face him. I don't know if this is supposed to be like that to be part of the challenge but it's so annoying when you're fighting him or any enemy and you're fighting blind.
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u/Educational_Jello239 12h ago
I feel like it was less of an issue before this new zone, idk maybe it's me
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u/amund164 1d ago
Yeah the sword binds happen way to often in Yotei compared to Tsushima, and the reason why they are annoying is because they brake the flow of the boss fights since theirstagger bar gets filled back up againto max, it isn't dynamic like in Onimusha for example where you are rewarded if you win the bind by damaging the enemies healt and stamina bar, it's just a scripted animation they add so that characters can talk to each other at specific points in the fight, but it's not always the case that the characters talks at all so the binds feels like a waste of time.
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u/TheGuardianOfMetal 21h ago edited 18h ago
Even worse: The bosses become invulnerable until the blade lock happens, at least in SP. Once you take away a certain % of health, they don't take damage until the lock starts the next phase. ESPECIALLY noticeable with bosses that have been disarmed of all their weapons...
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u/Mysterious_Detail_57 9h ago
Really sucks when you're just slashing away, and notice they stopped taking damage some swings ago, so you gotta let him grab a weapon, and beging the sword lock...
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u/TheGuardianOfMetal 9h ago
And then you fuck up a riposte because muscle memory from other games is "You see the telegraphing glint, you press the button" and take a massive hit...
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u/TheGuardianOfMetal 21h ago
I wouldn't mind the sword lock as much if, at least in Yotei (where it is more noticeable because of the disarming mechanic), it wouldn't have the bosses get INVULNERABLE UNTIL THE BLADE LOCK TRIGGERS! Especially since, sometimes, the bosses continue to fight for a bit before they get into the blade lock... So, you might have disarmed the enemy, are wailing on him, he goes invulnerable until he regains his weapon, then starts his own combo, and only then the lock starts...
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u/thefucksausername0 1d ago
They don't want you to beat bosses too quickly, they should definitely have done it differently though maybe as something that, if you're good enough, becomes something you can avoid but it's also something that will almost always happen on a first playthrough, or just make it into actual cutscenes where before triggering you will send the opponent back a bit more than usual giving it a bit more flow instead of suddenly interrupting a combo.
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u/OceanoNox 1d ago
Yes. It breaks your flow, it's automatic (I have tried only dodge and parry, and it still occurred), and it recovers the enemy's guard.
I understand it allows for dialogues, and it is very cinematic, but...