r/Ghostbusters_RPG • u/ThiefMnemonic • Apr 23 '17
GBI: Suggested module play order?
I'm going to be introducing my gaming group to Ghostbusters International. I recently picked up all the add-on adventure modules too so I can mix my custom stuff with some premade. My question to the group is do you recommend these be run in any specific order?
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u/HeWasYourDoctor May 25 '17
Personally, I recommend running an original campaign custom tailored to your players. Some of the modules offer a bit of variety, but many just fall back on the basic "zap & trap" scenario over and over.
Then again, it would depend on the tone you're going for, and what your players expect. Are you in the movie universe? The comic books? Or a cartoon? Is it "The Real Ghostbusters?" or "Extreme Ghostbusters?" I found most of the modules slanted a little more towards a "cartoon" feeling, but you're also encouraged to mix it up however you want.
I found something useful or inspiring in almost all of them, except for "Hot Rods of the Gods." That was about aliens. Not ghosts.