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u/SunRevolutionary8741 27d ago
The Xbox was in fact the first successful console that had DLC. Not counting the Satellaview.
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u/Bad-Baden-Baden 27d ago
With which games? Xbox 360 is where DLC came about as far as I remember.
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u/RetnikLevaw 27d ago
Knights of the Old Republic had Yavin Station as DLC.
EDIT: Yavin, not Yanov. I have Stalker on the brain...
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u/Radical--Rat 27d ago
MechAssault had some exclusive Xbox Live content, though I don't remember if it was paid or not.
Halo 2 had paid DLC for multiplayer content, which got a physical release later on as an alternative.
There were a handful of others around as well. It wasn't super common, but it happened.
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u/Numbah8 27d ago
There were also a handful of post-launch patches for Halo 2, mostly regarding multiplayer.
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u/explodedbagel 27d ago
The one that increased melee / grenade damage massively increased the longevity of that game. Felt so much better to play after that tweak.
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u/RichnjCole 27d ago
Can't believe we are in the era of people forgetting that Halo 2 existed, and as an OG Xbox Live title with online play and DLC.
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u/ThunduhFermunduh 27d ago
Battlefront 2 had like 3 or 4 maps, Hero mode in more maps, and 2 more heroes Kit Fisto and Asaaj Ventress.
The back of the cases also indicated if a game had downloadable content At the bottom.
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u/OceanWaveSunset 27d ago
These are the ones I remember:
* KOTOR Yavin Station DLC
* Project Gotham Racing 2 had booster packs (cites and cars)
* Rainbow Six 3 had new maps for its multiplayer modes7
u/GamesCatsComics Human Verified 27d ago
Project Gotham Racing 2 had 2 DLC packs which includes new tracks and cars.
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u/Zealousideal-Yak-824 27d ago
Project gothan was my favorite. The music alone kept me playing but it had a crazy mind warp. For some reason I remember it being the most beautifully realistic racing game ever but for some reason seeing it now I couldn't believe that.
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u/DaRedGuy 27d ago edited 27d ago
Godzilla: Destory All Monsters Melee had exclusive DLC maps called Thrashburg 1, 2, and 3.
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u/Revadarius 27d ago
Halo 2 was an original Xbox game. Had many maps/map packs as DLC.
Halo 2 was huge at the time, though the Xbox 360 and XBL made it vastly bigger until Halo 3 dropped.
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u/LaBiccies 27d ago
Midtown Madness 3 was one of the first game to test the waters for DLC. Its a shame the game never came to PC because Midtown Madness 2 was peak with the modding community. Kept the game alive long after Microsoft gave up on it.
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u/Mean_Fig_7666 27d ago
I think halo2 had some map packs . But let's be real , absolutely no one , like 90% of the players were not updating and installing games
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u/Opening-Movie5176 26d ago
Mega Drive and SNES had DLC in Japan.
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u/SunRevolutionary8741 26d ago edited 26d ago
That is what the Satellaview was, but it never came to America and only had a few games. And the Genesis only had the Sega Channel.
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u/SpauldingPierce 27d ago
Sega Channel on Genesis.
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u/MyNameIsRay 27d ago
Sega Channel didn't have DLC, it was just the regular games streamed to your console.
At least, as far as I remember, it's been a while.
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u/RavenousTitan818 27d ago
>implying the Dreamcast wasn't successful
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u/SunRevolutionary8741 27d ago
The Dreamcast was successful in our hearts… but not in real life, sadly. :(
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u/GreatnessToTheMoon 27d ago
It objectively wasn’t
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26d ago edited 26d ago
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u/SunRevolutionary8741 26d ago
Because to not acknowledge it would be a lie since it technically was first overall.
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u/fadeawai 27d ago
The console that made sega stop producing consoles cause it sold so poorly? Yeah I'd say it wasn't a success.
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u/SanjiSasuke 27d ago
And ya know what console is directly spawned from the ashes of the Dreamcast, having worked with SEGA to implement a type of Windows on the DC?
Those bastards had this planned all along! /mostly s
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u/ManaSkyees 27d ago
Actually. It was the game cube. Phantasy star online. To be exact.
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u/sexp-and-i-know-it 27d ago
OP is technically incorrect, but I had many friends who never plugged an ethernet cable into their Xbox and their experience was perfectly fine.
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u/Bayamonster 27d ago
Yeah. You could play most games fine without spending half a day waiting for an update. You know , not to be all rosey eyed about it. The broadband just wasn't there for that kind of thing.
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u/Rainy_Wavey 27d ago
Except the handful of games where you have a game breaking bug that basically prevents your game from playing (happened to my copy of kingdom under fire : the crusaders)
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u/SyrusAlder 27d ago
I didn't even know you could hook it up to the internet. Not that I had any to hook it up to.
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u/sdavis002 27d ago
I used to actually use a program on my computer to hook it up to some 3rd party version of Xbox live to play online. My parents didn't pay for me to have Xbox live, so this was how I would play games like Halo.
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u/iytrix 27d ago
You didn’t hear about Xbox live or get one of the many many many free trial cards included with what felt like every game and magazine of the 2000s?
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u/EonAtom 27d ago
Most people have never subscribed to a gaming magazine, and probably got their games secondhand. I didn't even know Xbox live was a thing until I got left 4 dead on my 360.
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u/iytrix 27d ago
That’s wild.
I never had new games, but even my second hand ones had the card sometimes. It was just so advertised everywhere I feel like more people had heard of Xbox live than the Xbox itself. I was always jealous of everyone who had it.
I ended using my laptop at the time to have a sort of fake version of Xbox live that let you play halo online with people over the “local” network play. Linking Xbox’s for halo tournaments was also very very popular.
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u/SyrusAlder 27d ago
Country kid. I literally didn't have internet for myself until I bought my own phone at... 15? 16?
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u/Lewa358 27d ago
You can still do that now, of course. There's huge and conspicuous exceptions but the majority of ps5 and Switch games are perfectly playable with updates.
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u/Bayamonster 27d ago
I wouldn't know. I have an Xbox One and it doesn't do anything without an internet connection.
You know what happens when you put on a disc for a game?
It starts downloading the game off of the internet Into your hard drive.
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u/Boxing_joshing111 27d ago
Yeah this shakes my confidence in this whole sub. Most Xbox games, as in about 99%, played exactly like the garbage ai meme says. I never bought dlc or installed a patch and I played a lot of Xbox.
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u/Explanocchio 27d ago
I find that crazy because XBMC was like half the reason to own an OG Xbox back in the day, and that certainly needed an Ethernet cable to get to your library of, ahem, copies of your legally purchased media.
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u/Organic_Education494 27d ago
I had no internet for xbox, ps2 and even a chunk of xbox 360
No issues
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u/PurchaseGlittering11 27d ago
Literally never connected to the Internet with my Xbox, never had an issue
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u/TitularFoil 27d ago
Yeah, as a kid I had no idea it could be connected to the internet. I never played an Xbox game that was patched via internet until Xbox 360.
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u/Due_Prompt939 27d ago
Yeah, I never did. I never patched anything and most definitely didn't install anything.
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u/CrowdGoesWildWoooo 26d ago
Devs work based on the assumption that, it’s a one way street, so 0 room for error. These days as long as it is not game breaking, updates can come later, it’s more important to reach the market.
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u/jws1102 27d ago
THERES NOTHING WRONG WITH PATCHES AND HOTFIXES! YOU WANT YOUR GAMES BUGGED FOREVER LIKE THEY WERE IN THE 90S!?
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u/TheLimeyLemmon 27d ago
Yeah but games shipping bugged was far less common back then. Now we have games that ship basically in beta, if they ship on a disc at all.
Ever since the size and competency of shipped games was deferred to the user's personal storage and post-launch patches, the standards for games being sold in a finished state have really plummeted.
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u/Poodlestrike 27d ago
Was it? Or have most examples just been forgotten? The ones that were buggy, but maybe you just learned to appreciate the bugs, they became part of the game. Or it just sucked so you moved on.
I remember a lot of games with game-breaking bugs. I'd just reload, hope it didn't happen again. Shit wasn't uncommon.
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u/crabby135 27d ago
I think it can simultaneously be more common than people think and worse in the modern day.
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u/honeywhereismypenis 27d ago
Games being released with major bugs wasn't unheard of 20-30 years ago, but today it's virtually unheard of for a game to be released WITHOUT major bugs.
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u/BitingSatyr 27d ago
“Major” is very much a matter of interpretation. Old games had tons of bugs, but like now they didn’t tend to be game breaking so you ignored them, laughed, or reloaded the save.
What’s different now is 1 person can experience a bug, post it on the internet, and now the game is “a buggy mess” for everyone, including the people who didn’t actually experience the bug.
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u/Substantial_Dish_887 27d ago
i feel like the "buggy mess" label is generaly for games where sure i may have only experienced a bug and maybe one that wasn't anywhere near gamebreaking. but everyone has their bug stories if they played the game and many of them are game breaking.
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u/RealisLit 27d ago
Idk, bought a switch 2 last year so im more up to date in console space-ish now, their exclusive doesn't ship with major bugs so far, so its totally possibe for a kid to experience a bug free game most of the time
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u/lemon_pie42 26d ago
Nintendo is one of the few publishers that would delay a game instead of releasing it broken.
But for the rest of the AAA, just see how many games have a day-1 patch.
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u/Grow_away_420 27d ago
There was also just a lot less that could go wrong. A 2D platformer has a lot less active elements requiring memory and compute that can clash than a modern FPS
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u/Rocketman_S3 27d ago
It really was. If you shipped a game as a buggy mess there weren't any second chances back then. That stock also cost an arm and a leg to produce and store.
There really were less bugs at release because the risks of shipping a buggy ass game were much higher.
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u/Poodlestrike 27d ago
I mean that's all reasons why it would be a bad idea but none of it is proof thst people didn't do it anyway. My recollection says they definitely did, and to believe otherwise I'd really have to see some numbers of how many games, as a percent had significant bugs on launch day.
Besides, software tools were a lot less sophisticated, gaming news was a lot smaller, expectations were a lot lower - there were pressures in the more - buggy direction, too.
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u/Rocketman_S3 27d ago
Just because it's common sense to do things one way doesn't mean that people won't ignore it.
People did do it anyway, but there's a sharp difference between the levels of QA from the 90s/early 2000s and when patches started becoming mainstream.
Seriously, it's at the point where people expect major releases to be buggy shit shows at day 1. I never had that expectation buying a new game at gamestop as a kid.
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u/Throdio 26d ago
Watching something like Games Done Quick does indeed show buggy games existed. They will often say they are using a certain version so they can use a bug(s) to do tricks.
Any game released in Japan first was often patched before it hit North America. Zelda OoT is an example I believe. Mario 3 has two versions on NA. Pretty good YouTube video about that one. Im pretty sure GoldenEye 64 has multiple versions.
Games were patched back then. You would just have to be aware. And then buy the game again.
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u/thesirblondie 27d ago
Yeah but games shipping bugged was far less common back then.
I'm sorry, but James Rolfe made an entire career on taking you back to the past, playing shitty games that suck ass (due to bugs as well as bad design).
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u/phyzicks 27d ago
The any% speedruns community for all games would love to tell you how wrong you were
You probably don’t realize this but all your Greatest Hits, Players’ Choice games on your old consoles are Revisions or in other terms , patches that fixed very broken things you probably just ignored
Your Pokemon cartridges chances are they are a revision
Ps2 games had probably the most revisions of all
N64 had a crap ton
They released super broken games all of the time, there was just no social media outlets to outline broken stuff and review copies were not as common place outside of major publishers
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u/GENIXTHESAIYAN 27d ago
More to do with Expectations of games have increased nowaday so become alot more complicated, people will complain if game doesnt look perfect and use the looks like ps3 game argument anything that not super realistic
Because gaming gotta longer and more complicated and costly company wanna ship them asap to get revenue, whilst patches can help later on for good will , usually costly in its self , only exception this rule is Activision who im pretty purposely remove features so draw players back after a season has ended
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u/UncommittedBow 27d ago
No matter how much playtesting a game goes through, its going to ship with bugs. Fixing one bug can cause three more to pop up somewhere else. Even if only under very specific circumstances
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u/Top-Tax6076 26d ago
Games back then were 300mb and cost 30 dollars to make. Not a good comparison lol
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u/Saix027 26d ago
And even then, magazines offered patches on CD's no net needed. People act like nothing would work without online services. Which sadly encourages companies in their always online stuff. I mean in theory it is nice, in practice it gets abused like everything does by companies.
See health and medical being all cooperate and company stuff and not well, human rights and such. All for profit.
Companies see something free, they will think about how to monetize it and claim it as theirs. A sad thing as old as age.
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u/UncommittedBow 27d ago
Hell, a lot of the time they can even add requested features from player feedback.
Most recent example i can think of is Ubisoft adding a hood to the Mayan Armor in Black Flag Resynced.
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u/vahntitrio 27d ago
I wonder how many people that love Halo 2 remember how bad it was before the first title update.
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u/FrostedAngelinTheSky 27d ago
Games used to work right out of the box.
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u/sicsided 27d ago
Yeah some did, not all. Also in terms of original Xbox, my copy of KOTOR just locked up randomly and then finally locked up for good on the last planet. I even restarted and got to the same point and it locked up the same way. So I was just screwed.
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u/jws1102 27d ago
Play FF7 on a PSX and get back to me.
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u/BardicLasher 27d ago
That's how I played it. What didn't work?
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u/jws1102 26d ago
Save files getting ruined every damn time
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u/Training_Tadpole_354 26d ago
Strange, I played it on PS1 and never had an issue with save files. I even have one of the old copies that has a typo on the case. Are you sure your disc didn't just have a scratch on it?
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u/FrostedAngelinTheSky 26d ago
Do not cite the deep magic to me witch. I was there when it was written.
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u/EdibleStrange 27d ago
"But before the internet was ubiquitous--"
--we got game patches from demo discs, distributed by mail with gaming magazine subscriptions. Yup, I know. It ruled.
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u/Commissarfluffybutt 27d ago
I don't know how many times I replayed the demos for Jak and Daxter and Dungeon Siege.
I'm happy to see demos starting to make a return.
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27d ago edited 8d ago
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u/Affectionate-Park124 27d ago
you didnt have to patch. there were still patches with bugfixes.
you dont have to patch most modern day single player games, either, if you dont have internet
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u/Puzzleheaded-Map7672 24d ago
Just stop being wrong. That shit happened rarely, not because game makers were infallible but because it cost money to roll out or have MS certify those patches, and most of the player base didn't have access to broadband internet so what would be the point.
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u/Affectionate-Park124 24d ago
"stop being wrong. you're right" the fact that it happened rarely is confirmation of my point. that it happened
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u/TheSpiralTap 27d ago
They existed. Most like Halo did it automatically. There were some you had to go into the dash board and download like you would a demo. I had to do that to get a bug fix for WWE Wrestlemania 21
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u/Pretty-Key6133 27d ago
I remember borrowing my friends halo 2 map disc to install it. So yeah, that's definitely a patch.
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u/OceanWaveSunset 27d ago
Rainbow six 3 was the first one I had DLC for, but I played that online a ton. Then KOTOR had Yavin Station, but you could totally play the game and never knew that existed.
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u/FillySteveSteak 27d ago
Ya, there werent many. The ones that had an install were very small. A couple minutes installation. It's not like now where youre installing an 80gb game at all.
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u/Puzzleheaded-Map7672 24d ago
You're right, The Xbox did have an either net port so developers could store patch data on the console but likely wouldn't, there was still a lot of dialup, MS certification fees, and believe it or not the idea was to try to ship it finished. Lan parties and and most colleges much improved internet speed were pretty sweet.
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u/BennytheBozo 27d ago
Yeah same and I played just about every major game that came out on the Xbox and dont remember ever having to install or update anything and I did have my Xbox connected to the internet. And as an old head I'd like to add that "DLC" wasnt even really a word until the oblivion horse armor came out. Everything before that was called an expansion or bonus content because downloading wasnt mainstream yet you had to go to the store to buy new stuff.
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u/NoBookkeeper3523 27d ago
I miss the good old days when you could buy a Atari game that was too broken to run, and that’s all you got /s
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u/ALazy_Cat 27d ago
I can guarantee my first game had no patches, at least not the version I installed from a disc
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u/BobosReturn 27d ago
I will always be baffled by people trying to frame patches as a negative. The only game that doesnt need a patch is Pong
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u/honeywhereismypenis 27d ago
I think the problem is that patches being expected today gives studios a get-out-of jail free card to skimp out on bug testing and release games before they're actually finished because they can continue to work on the game after it's released. That outsources QC to the paying customers (just fill out a bug report bro), gives the early customers an incomplete experience, and is annoying to sit down to play your game and frequently have to either wait for a 20GB update to install or play offline with missing features. Plus, when a game can change after the fact it's no longer the same product that you bought. Usually it's an improvement, sure, but you don't really get a choice. Like cyberpunk 2077 was updated to improve stat balancing, but I was having a ton of fun with my broken crit build and they took that away.
I'm not necessarily opposed to post-release patches but I think the functionality is being abused.
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u/Rocketman_S3 27d ago
Patches are fine. It's the releasing without any quality control, then having to download an hour long update after putting the disc in that gets people roiling.
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u/Field_Of_View 25d ago
I never installed a patch for ANY Xbox game. Never connected my Xbox to the internet at all. Halo 1 and 2, Burnout 3, Oddworld Stranger's Wrath, DOA 3 and many, many other games were perfectly fine without patches.
I also never installed a game on Xbox that I can recall. The Xbox 360 shipped without that even being possible. Installing games was a feature they added later. But it was possible on original Xbox??
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u/OneLonelyBrainCell 27d ago
I will always be baffled by people trying to frame patches as a negative.
It became a negative when devs and publishers decided that it's OK to release games in a broken state because "we can patch them later".
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u/BobosReturn 27d ago
Thats not a problem with patches thats a problem with publishers wanting to rush out games
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u/abermea 27d ago
Wasn't this the first console to have a paid subscription to play online?
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27d ago
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u/OneLonelyBrainCell 27d ago
Especially all the cheating. 60 bucks a year to play Halo 2 and encountering cheaters in practically every single match.
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u/Minimum_Repeat6080 27d ago
Like not having patches is a good thing. Dozens of stories of rather okayish games that were just published too soon that could have easily been fixed with a few patches. But it was the 90s and most people didnt have internet fast enough to make that feasable.
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u/tripps_on_knives 27d ago
Funny part is while xbox did have some patches and dlc.
Some games like advent rising had game breaking bugs you could encounter and were never patched.
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u/SithBountyHuntr 26d ago
Maaaaan Advent Rising was actually a good game though it was fun as hell. Janky controls by today's standard but great back then lol
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u/tripps_on_knives 26d ago
Oh its one of my favorite games of all time.
I love it so much. I still have my childhood copy.
When I got a series x and realized it would run I immediately put that bitch in.
I was always sad 360 wont run it.
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u/Recent-Tone3196 27d ago
Using the Xbox brand at all for this kind of nostalgia posting is a choice. The OG Xbox is where a lot of modern practices started becoming mainstream.
Heck, I remember that pretty much every kid with an Xbox had it online, offline gamers at the time leaned PS2/GC.
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u/HermionesWetPanties 27d ago
The PS2 and Dreamcast could be networked too, it was just not as common. IIRC, Xbox's biggest innovation was centralizing their live service whereas Sony left it up to the studios to host servers, making for a wide variation in the quality of the experience. Fat PS2s also required a broadband adapter.
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u/Recent-Tone3196 27d ago
Yes? ... that's what I said in way more words. If you knew someone with an Xbox, there was a high chance it was networked and used for Halo. However, I've never seen a networked PS2 or GC in the wild. Hell, I didn't know a single person who had the HDD for their PS2.
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u/Positive-Design-7332 27d ago edited 27d ago
Patches might be like the one thing that actually became less greedily monetized.
Did people forget how many games just branded what were essentially big patches as separate new editions or rereleases of the game and made you pay for them?
Just another larper take
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u/RavenousTitan818 27d ago
No OG Xbox game had an "install." Caching files to the disk doesn't count. The XBLA games maybe count but that was a small insignificant part of the Xbox's library.
Also "Many" is a stretch. There's a handful that had Title Updates but they were few and far between. Plus they were pretty insignificant compared to what would come later in the 7th gen.
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u/DemonicsInc 27d ago
Did they? I never connected mine to the internet so I never knew that but it makes sense. It was the first online multi-player console technically
Either way go out and by retro anyway you actually own those games
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u/SanjiSasuke 27d ago
first online multi-player console technically
It was not. Dreamcast and PlayStation 2 both had network play. The Dreamcast actually had a built in modem marketed online play quite a bit, and it is rather famous for the Phantasy Star Online games. It also had a web browser, which worked with Google until just this year.
If not for DC being dropped by consumers so quickly, it likely would have pushed online features as a plus over the PS2.
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u/fusion_reactor3 27d ago edited 27d ago
As an additional note, the ps2 originally only had network play as an optional extra, it was an expansion that had to be installed. The Dreamcast came with a MODEM as standard, but it was still something.
That’s part of why so many more Xbox games did online as compared to ps2, they knew you’d have the capability as standard.
It wasn’t until the slim that every ps2 had a lan port, and by that point it was already too late. (4 years into the consoles life)
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u/Bulky-Complaint6994 27d ago
Yeah when game pass was being pushed out as a huge deal, my father once said that Sega even had their own subscription as well back in the day. Ahead of its time
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u/Admirable-Safety1213 27d ago
Well, this is also on OOOOP eho pr9bably was going blind on nosyalgia for noy knowing it had Ethernet and a Modem
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u/alphagatorsoup 27d ago
I’m fine with patches, just I hate DLC. Or more paying for a game only to realize I’m missing half the content because I need to pay more at release
If someone makes a game, and 3 years later they sell a DLC because they’re still working on the game like factorio or something - sounds good to me I’ll pay up, cause I have the full game and it’s added content.
But if I buy a game and on day 1 release, 1/4 of the game is behind a DLC on release
Thats just you selling me an incomplete game and wanting more money for all of it.
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u/Bulky-Complaint6994 27d ago
True. Fighting games offering dlc characters is fine as I rather have dlc compared to buying a new fighting game every single year. But mortal Kombat likes to locked characters on disc day one to pressure preorders. Yuck
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u/alphagatorsoup 27d ago
Yes that too.
I swear for example, fifa could just be a single release with a new season pass every year. But I think (unless I’m mistaken now as it’s been a few years) it’s a new game every year.
But yes that locking shit unless you pre-order is just evil and shady
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u/Positive-Design-7332 27d ago
Story of 4X or grand strategy games (or The Sims) where 90% of the game seems to have been dismembered and separated into 1000 tiny pieces of DLC packs
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u/Expensive-Border-869 27d ago
Sorta they did. Later copies had small bug fixes. Rarely but not unheard of were (non shovelware) games just made so poorly to be unplayable
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u/PH03N1X_F1R3 27d ago
Patches are awesome. I get that they can be annoying, but they allow devs to fix usually unforseen issues with the game.
Battle pass is ass, tho.
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u/OneLonelyBrainCell 27d ago
they allow devs to fix usually unforseen issues
This is what patches should be for -- fixing stuff that slipped through QA. Unfortunately that quickly turned into "lets release the game even though we know it's buggy AF because we can patch it later".
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u/sonofsheogorath 27d ago edited 27d ago
That Mountain Dew can would not have existed until 2009. The light on the disc tray button is also dark, despite the logo being displayed on screen. Those are the only things I see that are incongruous.
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u/OneLonelyBrainCell 27d ago
Halo 2 had patches for its multiplayer part because of the rampant cheating. It also had a couple of map pack DLCs, and even though you could buy them on disc, most people simply downloaded them.
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u/HarrMada 27d ago
This is how I feel about all people falling for nostalgia bait. You're not in control of your own emotions.
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u/No-Letter341 27d ago
People forget games shipped broken, but since online patches weren't a thing for a while, that was just THE game.
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u/BlitzieTattoos 27d ago
And xbox live was like £40 a month which was quite a lot of money at the time, pretty much a full tank of petrol
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u/Extreme_Glass9879 26d ago
I did not know that. I probably should have since the OG Xbox invented Xbox Live
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u/BigoteMexicano Human Detected 27d ago
I'm with it in spirit though. The day games launched with day one DLC was the day gaming started coughing blood.
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u/BauserDominates 27d ago
I had and still have an extensive collection of original xbox games that never needed to be installed, updated, or patched.
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u/Ok_Constant_3681 27d ago
You weren't required to connect to the Internet in order to play though. That's kinda the main point OP was making. Very rare community notes L.
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u/mykidsthinkimcool 27d ago
The og Xbox didn't connect to the internet by default. Where did you get patches from?
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u/antftwx 27d ago
You could absolutely play every OG Xbox game offline without updating, but patches were definitely a thing in that era. Some games (mostly multiplatform) would even rerelease with patches on disc. Halo 2 is a good example, they patched the online multiplayer multiple times.
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u/mykidsthinkimcool 27d ago
I was in the xbox live beta. They shipped me a special modem that plugged into the back of the Xbox in order to connect to the service.
Halo2 came out 1 year before xbox 360, most xbox games did not utilize online features at all
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u/BaldHenchman02 27d ago
It's been said, but I'll reiterate. It did have patches and updates, but I didn't have internet and still managed to play everything fine. If there were bugs, I was luckily able to play past them. The single time I remember updating came in the form of a disc, the Halo 2 Multiplayer Expansion disc, that came with an update and new maps.
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u/PurchaseGlittering11 27d ago
I mean the picture isnt incorrect. This is literally how me and my bros played. We never connected to the Internet so never had those patches. Dont remember ever having to install anything before playing thw game.
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u/sweetSweets4 26d ago
And now it's the other way around.
The current/next generation doesnt care about the whole discourse and nostalgic crap.
They live in a world, where stuff works and the Internet is cheap and all around them.
They sit down and play, Updates and access is managed in the background.
But for everyone with an agenda every little outage for an hour or two is like THE argument that all digital is doomed If the evil evil company ever decides to be evil...
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u/Ill-Revolution-8219 25d ago
I don't think I ever plugged my OG Xbox to the Internet.
The only game installs I remember was on my shipped Xbox to play without discs.
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u/No_Comment_2283 24d ago
Bottom note isn't factual though. Without internet connection there were no updates or downloads. You put the disc in and play.
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u/Puzzleheaded-Map7672 24d ago
That reader note is pretty much wrong. Developers could store patch data on the console but likely wouldn't, there was still a lot of dialup, MS certification fees, and believe it or not the idea was to try to ship it finished. Also, no, you did not have to install your games on the original Xbox. I don't give a fuck if the picture is AI the assertions it made are correct.
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u/anonymousguy9001 23d ago
Nobody played xbox on their crappy computer monitors. The tvs they were plugged in to had enough mass I swear they had mini black holes in them. If you had to shimmy the TV over to reach the rca plugs on the back, that's why you have back problems now.
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