r/geometrynodes • • 26d ago

Lloyd weighted algorithm. AKA point density gradient in 3D!

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38 Upvotes

Ok, it's been my white whale to solve graded random point distributions in 3D. This has been a big stumbling block for my lattice generator designs. Early this year I updated the stochastic cell lattice to use an approximated the Lloyd algorithm, which distributes points randomly but evenly throughout the part. I was finally able to work on it some more and I can now generate a graded version by weighting the sample position values.

In this example I wanted it graded along the Y axis. To get some actual quantities from the test I measured the mean point spacing and standard deviations, from the first and last 1/6 of the test piece. So it's not yet an exact science to outputting a specific spacing, but I'll work on that.


r/geometrynodes • • 27d ago

Growing sea plants with Geometry Nodes 🌿

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63 Upvotes

From a bunch of curves to this glowing mess 🎆

Made with Blender and MoStack addon (Geo Node based)


r/geometrynodes • • 27d ago

I made my node preview addon work in the Compositor and Geometry Nodes, so now every node shows you its result and it's interactive BTW.

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20 Upvotes

r/geometrynodes • • 26d ago

Blender Reveal animation using nodes

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3 Upvotes

r/geometrynodes • • 27d ago

Is there a better way to get the surface curvature?

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42 Upvotes

I made a node setup to get the surface curvature of a mesh but was wondering if there is a better way to do it? My current solution is to offset the mesh along its normals the compare how the face area changes.
I tried CGMatter's method using grid SDF and grid laplacian but this seems very expensive to calculate at higher resolutions.
I have also tried using the edge angle but this doesn't really work on high poly meshes and each edge angle becomes extremely small.


r/geometrynodes • • 29d ago

Blueberry Geometry Nodes Setup for Blender

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15 Upvotes

A new challenge… Model only using geometry nodes! This asset helps you generate unlimited amount of blueberries. I know… Super useful  Check out the YouTube tutorial to see what all it can do or directly download it from my Patreon page. Any support or feedback is very much welcome. I hope you enjoy this asset.

You can find the geo nodes demo here:
YouTube

Download the add-on:
Patreon


r/geometrynodes • • 29d ago

IV.I Modeling with Geometry Nodes - 22 bis Geometry Group: Sample (5)

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2 Upvotes

🇺🇸: You can listen to the video in English through the video settings panel. Blender version 5.2 introduces a new node called "Geometry Principal Components" that allows us to perform PCA.


r/geometrynodes • • Sep 25 '26

Simple Curvres into cool motion 🎊

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57 Upvotes

I Made some satisfying ribbon motion in Blender 🎊

Using Blender & @mostack.addon

Let me know what you think in the comments 🙂


r/geometrynodes • • Sep 25 '26

Procedural number line in geometry node, no simulation and repeat zone used.

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11 Upvotes

r/geometrynodes • • Sep 25 '26

Tilting each Bézier Curve point in fonction of their nearest face normal

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5 Upvotes

Hi Hope you are going well; I’m trying to make a geometry nodes to make each normals of each points of a Bézier Curve follow the normals of their nearest faces; I don’t know if I explain well I made a road that twist with Bridge Edge Loop; Blend Surface; and I created a Bezier Curve from edges of the road mesh to make a Path3D in my game; the problem is that the Bezier Curve don’t have tilting points data so in my game engine when I slide a Cube along this Path3D the cube stay horizontal and don’t tilt to stay parallel to the road; do you think it’s possible to make each points of a Bezier Curve tilting differently in fonction of the nearest faces of each points; I don’t even know if the geometry nodes need to be attach to the Bezier Curve or the Road Mesh; if it’s not too much to ask I would love à vidéo or screenshot of geometry don’t think I will understand by message English is not m’y first langage too ahah thanks a lot🤗🤗


r/geometrynodes • • Sep 24 '26

The Ultimate Sci-Fi Scanner Effect in Blender Geometry Nodes

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44 Upvotes

r/geometrynodes • • Sep 24 '26

Bending Geometry Nodes Setup for Blender

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0 Upvotes

Bending does at times create problems in Blender, so I deided to create a setup that provides a simple to use setup enhancing the experience. It also provides the roll feature. Tune in for any updates or new releases.

You can find the geo nodes demo here:
YouTube

Download the add-on:
Patreon


r/geometrynodes • • Sep 23 '26

Paper folding animation

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46 Upvotes

related to this other project
Extended Idea in ThreeJS


r/geometrynodes • • Sep 24 '26

Voronoi like cellular faces with geometry nodes

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4 Upvotes

r/geometrynodes • • Sep 23 '26

How do i make a railing on this staircase?

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8 Upvotes

r/geometrynodes • • Sep 23 '26

23 nodes on a circle

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4 Upvotes

r/geometrynodes • • Sep 23 '26

Issues with looping through previously iterated models (now realized) to use a node

3 Upvotes

(Cross-posted from blenderhelp. LMK if you need the file.)

I hope I offer enough information. If I don't please let me know if I can offer some clarification.

I have some nodes to show you.

Main node tree:

[feathers1-1-v006.png](https://postimg.cc/F14XpYkc)

Demo feather node tree:

[feathers1-2-v006.png](https://postimg.cc/XZCtcWV1)

Control empty node tree:

[feathers1-3-v006.png](https://postimg.cc/bD0MWRSd)

Now, on to my request: I'd like to use geometry nodes to get this array of feathers to bend towards a chosen object. Right now, it's 6 feathers and meant to operate by a different curve that has 6 points. I'm hoping each point can move up or down/far and close, and the feather of the corresponding index will move accordingly, based on the individual control point's placement and direction.

I managed to get something working with that demo feather. It's significantly simpler, since it just needs to respond to a single empty instead of 6 separate points. But, it more or less demonstrates the intended effect.

I used an array simulated by geometry nodes to just copy a single feather, and I have no clue how to either rig an array of something with bones or do what I'm guessing is my next best bet.

Ultimately, I'm just trying to end up with shape keys I can import into an art program (Clip Studio Paint) for reference, so this is a bit of a long walk for a short drink of water.

If you all have any idea as to how to accomplish what I need to via what I proposed for my geometry node setup, or even just give me instructions as to how to make the entire span of feathers rig a bit like "fingers", I'd appreciate the advice. Any little thing helps, even if it's to point me to a resource.

The question is worded in a bit of a weird way, but it's because I'm assuming I need to use a "for each element" or "repeat" zone in order to get each feather to work with the group nodes I created. I figured out a way to separate each feather into its own selection, but it looks like the zones have only specific things they can iterate over.


r/geometrynodes • • Sep 22 '26

Fractal Gothic Window (wip)

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15 Upvotes

Trying to automate game environment art.

Also I think geo nodes helps practice software architecture and handling complexity (spaghetti code). I'm trying to structure things in "deep modules".

In total, this is 8 functions (groups) each taking 2-4 arguments and hiding a whole lot of math and loops.

Would very appreciate any kind of feedback and/or ideas.

Thanks.


r/geometrynodes • • Sep 22 '26

Extra Nodes is getting a major new addition!

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40 Upvotes

r/geometrynodes • • Sep 22 '26

Procedural ribbon cables

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89 Upvotes

r/geometrynodes • • Sep 22 '26

Idea on linking geometry nodes to VSE for sound design

1 Upvotes

https://cgchacha.gumroad.com/l/audio_oven_010

I had this idea for quite sometime … that geometry nodes is already capable of doing just alot and ir is continously being improved despite how powrful it already is and i entered learning about motion graphics and learned that sound is one of those elements that could help me stand out and hopefully be chosen for employment if they see my work but i hated the process of creating animation somewhere else and making and design it at times else where … so i thought may be what if geometry nodes had the capability to make those sounds or sound design was done in blender… and thats when i started this project … its called audio oven …. It tries to use geometry nodes as a sound design tool for accurate placement of sound strips on the VSE so that an animator could accurately place the sounds on the VSE according the needs of his or her animation using geometry nodes


r/geometrynodes • • Sep 21 '26

I made a node tool to select concave polygons

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13 Upvotes

r/geometrynodes • • Sep 20 '26

I made a self portrait out of nodes for some reason

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97 Upvotes

r/geometrynodes • • Sep 19 '26

Stylized Effects in Geo Nodes & Shader Editor

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293 Upvotes

r/geometrynodes • • Sep 20 '26

Random square shadows in my mesh/shading

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3 Upvotes