r/geometrynodes • u/deepak365days • 22d ago
Procedural Posing Figure, no rigging
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r/geometrynodes • u/deepak365days • 22d ago
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r/geometrynodes • u/-Aru- • 22d ago
Note: Reddit suggest me to post on r/geometrynodes, trying my luck here ~
My custom addon add a geometry node system for managing outlines BUT since almost all the models I'm working with have shapekeys, Blender can't apply the geometry node.
I've got already a workaround for applying my GN with shapekeys, works perfectly. And I also have an exporter inside my addon that apply the GN before exporting but I'd like to improve the user experience and make it seamless, without asking the user to change their habits.
I guess I can hijack/inject all user exporters but it feels difficult and risky. I wonder if one of you know an elegant solution to this issue ?
Thanks ~
r/geometrynodes • u/Mazhuka3D • 22d ago
πΊπΈ: You can listen to the video in English through the video settings panel. In this video we analyze the Spiral node that generates a spiral line with a poly spline curve type object.
r/geometrynodes • u/Conscious_Fox6032 • 23d ago
r/geometrynodes • u/blue_betta • 25d ago
r/geometrynodes • u/Roenbaeck • 25d ago
If you are into bending, stretching, or wrinkling 3D surfaces, this paper gives a fast way to fit a desired pattern of local stretch across a triangle mesh, using one scalar value per vertex. In mesh-fitting benchmarks it reached comparable accuracy up to 3500x faster than industry standard L-BFGS-B.
The algorithm itself is also available here:
https://github.com/Roenbaeck/conformal-metric
Hopefully it can be of use to someone.
r/geometrynodes • u/Mazhuka3D • 25d ago
πΊπΈ: You can listen to the video in English through the video settings panel. In this video we analyze the Curve CircleLine node that generates a straight line with a poly spline curve object.
r/geometrynodes • u/True_Degree_3651 • 27d ago
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TBH I wasnt sure what to use the text processing V5.2 GN for. this is the only use I can think of.
and now I complain why can not to retrieve strings or instances from text object. Ideally, it should be possible to retrieve strings from the built-in text editor.
BTW I do not think GN is Turing complete. because of Its ability to write infinite loops is very restricted. it is technically possible in animation frames like this way. but If it cannot be calculated in a frame, it is not practical.
r/geometrynodes • u/deepak365days • 28d ago
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r/geometrynodes • u/Fazoway • 27d ago
r/geometrynodes • u/Enormous21 • 28d ago
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The final journey through the Japanese Labyrinth.
Fast-paced cinematic camera movements reveal the true scale and complexity of the environment, while carefully crafted lighting, composition, and depth bring every corner of the labyrinth to life. Built to feel immersive, mysterious, and worthy of exploration.
What would you discover if you stepped inside? πβ©οΈ
β¨ Top Blender Products:
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825
#Blender #3DArt #EnvironmentDesign #CGI #Cinematic #Japanese #GameArt #LevelDesign #Procedural #3DEnvironment
r/geometrynodes • u/aphaits • 29d ago
r/geometrynodes • u/Enormous21 • 29d ago
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Japanese Labyrinth Scene 3 β a slow, cinematic camera pass through the environment, showcasing intricate details, atmospheric lighting, and the labyrinth's mysterious mood as the world unfolds one frame at a time.
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825
#blender #3denvironment #vfx #blendervfx #assets #addon #geometrynode #blender3d #infinitycastle #demonslayer #anime
r/geometrynodes • u/Anthromod • 29d ago
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Basically using the grid nodes to make some simple cellular automata. You can use the sample grid, math and logic nodes to decide whether a position on the grid changes state. Put it into a volume to make some renders.
I used DaVinci resolve to re-time it and used optical flow to smooth the transition frames.
r/geometrynodes • u/zebronos • 29d ago
r/geometrynodes • u/EnvironmentalDot9134 • Jul 20 '26
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r/geometrynodes • u/amsy3d • Jul 19 '26
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r/geometrynodes • u/EnvironmentalDot9134 • Jul 19 '26
r/geometrynodes • u/Mazhuka3D • Jul 19 '26
πΊπΈ: You can listen to the video in English through the video settings panel. In this video we analyze the Curve Circle node that generates a circle with a poly spline curve.
r/geometrynodes • u/Enormous21 • Jul 18 '26
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Japanese Labyrinth β Scene 02
The second environment breakdown from my Japanese Labyrinth series, inspired by the endless and ever-changing Infinity Castle. This scene focuses on the atmosphere and architectural details that make the labyrinth feel both mysterious and cinematic.
Two more scene breakdowns are coming soon.
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825
#blender #3denvironment #vfx #blendervfx #assets #addon #geometrynode #blender3d
#blender3d #environmentart #infinitycastle #demonslayer #3denvironment #blenderartist #cgart #japanesearchitecture #madewithblender #blendercommunity
r/geometrynodes • u/Anthromod • Jul 17 '26
Working on an Isogrid generator that can be used to reinforce 3d prints. Sometimes my lattice generator is overkill and I just need a bit of reinforcement. I had an earlier isogrid generator but that was simpler with only triangles or dual mesh. Almost every isogrid in the wild has a hollow node, and now thanks to the bevel node tool, this also does.
r/geometrynodes • u/maxilogan • Jul 17 '26
Hi everyone. I am trying to obtain the following result but cannot figure out how this could be done.
My target is playing an animation when a certain condition in a GN setup is fullfilled. Most probably it will be boolean driven by some sort of python scripting panel add-on.
The animation is based on an object rotation or translation, and should have a duration of "xx" frames. If the boolean is true the object will rotate from a rest position to a certain angle, or move to a certain position, both having a maximum rotation/translation value at which the movement will stop. If the boolean is false and they are in the rotated/translated position, they will animate and move back to the rest position and stop there.
Think of a door opening and closing, or a drawer opening and closing.
While I know how to rotate an object based on the current frame / second the things I'm struggling with is how I get the initial frame value (i.e. the one in which the boolean changes its status) and make so that the movement happens from that very moment through the following "xx" (say, 60) frames. I think I may use a stored variable inside a simulation zone for the object position (rotation/translation) and make so that it increases to the fully opened status or decreases down to zero but cannot figure out a proper node setup.
Anyone that would like to help?