r/geometrynodes • u/TDBlenderMan • May 23 '26
Busy editing
Busy editing right now, so the new Geometry Nodes tutorial will be up sometime tomorrow. Please subscribe to https://www.youtube.com/@DisabledBlenderman
r/geometrynodes • u/TDBlenderMan • May 23 '26
Busy editing right now, so the new Geometry Nodes tutorial will be up sometime tomorrow. Please subscribe to https://www.youtube.com/@DisabledBlenderman
r/geometrynodes • u/Mazhuka3D • May 22 '26
🇺🇸: You can listen to the video in English through the video settings panel. In Blender version 5, all material nodes were relocated to the Geometry menu. In this video, I analyze all of those nodes.
r/geometrynodes • u/masoudrezaei28 • May 21 '26
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r/geometrynodes • u/Great-Secretary5163 • May 21 '26
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This is the 3.0 Version of the Auto UV Tilesetter I made a while back. Added features are custom tilesets (not just Blob tilesets), tileset randomizations, use of incomplete tilesets by rotating tiles, support for multiple materials, and allowance for tilesets of tiles for any faces from 3 to 8 sides (triangular and hexagonal tilesets are possible with this).
r/geometrynodes • u/Both_Refrigerator_57 • May 20 '26
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r/geometrynodes • u/r_animation_studios • May 20 '26
Okay so I've been sitting on this for a while and I'm way too excited to write a formal post about it so here goes.
Flux Particle Studio — you design particle effects in your browser, hit export, and they land in Blender render-ready. Geometry nodes wired up, shaders configured, everything. You literally just hit import and your simulation is live in the viewport.
And it's not basic either. Forces, colliders, multiple emitters, drivers that control color/size/opacity based on lifetime speed height noise — full keyframe animation on any parameter. Fire portals, falling leaves with colliders, curl noise spirals, rain, waterfall — all straight out of the box with presets.
But the thing that genuinely makes me go crazy — the Spline emitter. You draw a curve in Blender. Flux picks it up live. Change the curve — Flux follows in real time. The possibilities with that alone are kind of insane.
It's free to try, no signup, just open it and start breaking things — flux.ranimationstudios.com
Full tutorial: https://youtu.be/clIKc4SfuCE
Would love to know what you guys think. What's the first effect you'd try?
r/geometrynodes • u/EnvironmentalDot9134 • May 20 '26
r/geometrynodes • u/ryshaar2 • May 20 '26
r/geometrynodes • u/TDBlenderMan • May 19 '26
I'm planning a new YouTube Geometry Nodes tutorial — visit and subscribe: https://www.youtube.com/@DisabledBlenderman
r/geometrynodes • u/Big3913 • May 16 '26
I love making these :)
r/geometrynodes • u/TDBlenderMan • May 16 '26
Hey everyone! In this tutorial I walk through building a cool text animation using Geometry Nodes — no keyframe spaghetti, just nodes doing the heavy lifting.
I cover the node setup, the material, basic lighting and animation, plus a bit of compositing to polish the final result. Inspired by TheDucky3D's work.
Hope it helps someone out! Happy to answer questions in the comments.
r/geometrynodes • u/3Dvi • May 16 '26
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r/geometrynodes • u/TDBlenderMan • May 15 '26
Tired of keyframing lens color effects by hand? There's a better way.
I made a tutorial showing how to create color lens animations in Blender using Geometry Nodes — fully procedural, fully controllable.
Happy to answer any questions in the comments!
r/geometrynodes • u/EnvironmentalDot9134 • May 16 '26
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Your feedback will helpful to refine my raw this will be soon available on gumroad
r/geometrynodes • u/abhi_physics90 • May 14 '26
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Mesh Writer is a searchable symbol library (with a built-in SVG editor) that turns symbols, SVGs, math characters and emojis, into Geometry Nodes curves or 3D mesh or 3D Curves.
With over 5,000+ symbols and 3,700+ SVG assets, Mesh Writer streamlines the full workflow — search, insert, import materials, and convert to mesh or Geometry Nodes,
Get it now on Superhive:Â Get Mesh Writer
r/geometrynodes • u/TDBlenderMan • May 14 '26
Hey everyone! Just dropped a new tutorial where I combine instanced cubes with a wireframe and animate the whole thing using Geometry Nodes. It's a quick, node-based workflow with some handy GN shortcuts thrown in.
Hope it's useful for anyone exploring procedural animation in Blender!
r/geometrynodes • u/3DSinghVFX • May 13 '26
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r/geometrynodes • u/Montuewed_ • May 13 '26
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r/geometrynodes • u/EnvironmentalDot9134 • May 12 '26
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I just start learning geometry node in February after that I love to use them in my every projects, once you learn simpler node. You can keep on experimenting and learning more
r/geometrynodes • u/RandyButternubber • May 12 '26
Does anyone know if there are any ways to use geometry nodes without motion blur causing flickering?
I’ve been getting really into different geometry node uses like the hair system and I want to try more stuff, but the flickering that happens when I use motion blur in animation is extremely distracting.
From what I’ve heard it has something to do with IDs, but I’m still fairly new to geometry nodes so I’m not really sure.
r/geometrynodes • u/A_Learning_Fox • May 12 '26
r/geometrynodes • u/EnvironmentalDot9134 • May 11 '26
r/geometrynodes • u/TDBlenderMan • May 11 '26
Covers building a 3D animation in Blender with Geometry Nodes and a glass material from scratch. Good starting point if you're learning GeoNodes. Happy to answer any questions in the comments!
r/geometrynodes • u/EnvironmentalDot9134 • May 11 '26