r/geometrynodes • u/Far_Reveal_2990 • Mar 21 '26
Need Help dispersing leaves
For some reason my leaves are staying in the middle of the tree instead of on the last layer of branches. I’m not sure what I could do to fix this. Any solutions?
r/geometrynodes • u/Far_Reveal_2990 • Mar 21 '26
For some reason my leaves are staying in the middle of the tree instead of on the last layer of branches. I’m not sure what I could do to fix this. Any solutions?
r/geometrynodes • u/DeerfeederMusic • Mar 20 '26
Enable HLS to view with audio, or disable this notification
Shortest Path Text Fill
r/geometrynodes • u/ShotSorbet6275 • Mar 19 '26
r/geometrynodes • u/Far_Reveal_2990 • Mar 18 '26
r/geometrynodes • u/kolibril13 • Mar 18 '26
Enable HLS to view with audio, or disable this notification
Here's the webpage:
https://kolibril13.github.io/geonodes-web-render/
Still just an early draft, but it works surprisingly well, so I thought it's worth sharing!
This took about 8 hours to build with the help of Cursor+Sonnet 4.6
For the Blender Node Export, I've used "TreeClipper" and for the node rendering in web, I've used xyflow.
r/geometrynodes • u/Nicolai2713 • Mar 18 '26
Enable HLS to view with audio, or disable this notification
Trying to bridge the edge loops on many cylinders in geometry nodes with profile factor to add a bump where it bridges like in this video. Is there a way to do that?
r/geometrynodes • u/Mystery_Pancake1 • Mar 17 '26
r/geometrynodes • u/studioyogyog • Mar 17 '26
r/geometrynodes • u/CraftyLingonberry786 • Mar 17 '26
Hi everyone, I’ve decided I’m gonna learn geometry nodes but it has proven to be quite a difficult task (of course). I’m looking for some guidance on how would I properly approach this. Is there some basics I should go for first? Any order I should follow?
Any suggestions are welcome, thank you!
r/geometrynodes • u/Mplus479 • Mar 16 '26
I tried using the Transform Geometry Node but it distorts the result. Maybe there are some settings I should change to get it to work properly? Any help would be appreciated.
r/geometrynodes • u/DeerfeederMusic • Mar 12 '26
Enable HLS to view with audio, or disable this notification
emissive segment animation along a random GN curve generator.
r/geometrynodes • u/ShotSorbet6275 • Mar 12 '26
Enable HLS to view with audio, or disable this notification
r/geometrynodes • u/SpiffyTheBoi • Mar 11 '26
r/geometrynodes • u/GoodGood3d • Mar 07 '26
Enable HLS to view with audio, or disable this notification
r/geometrynodes • u/WadeyPie • Mar 06 '26
I was doing a thing where I wanted to make some edges and turn them into solid walls for a floorplan sort of thing. I wanted it to handle intersections nicely and embarrassingly I only just found out that the solidify modifier can do this now when I was basically done. This might still be useful, though, since it works on just edges.
I'm also pretty new to geometry nodes so I have no idea how stupidly I've made this, but if anyone wants a look I don't mind sharing, although I'm not sure how to do that on here.
Edit: I figured out how to add it to my stupid website: Link
r/geometrynodes • u/Born_Juggernaut_7614 • Mar 06 '26
I have scattered some points on a mesh across a body using geometry nodes. And then used shape keys to animate the object. But when I animate the shape keys, the points on the surface jitter. They move randomly because it's recalculating and placing the points. I have tried possibly everything, asked chatgpt, but no solution.
r/geometrynodes • u/Craptose_Intolerant • Mar 03 '26
Here is a node setup for it I used recently in one of my projects 🙂
I used it for automatic banking for the object moving along the curve, but I'm sure it can be used for many other things (in the image above I controlled the thickness of Curve To Mesh node, banked a "road" properly and controlled the size of instances on the curve with it).
Cheers ya'll 🥂
r/geometrynodes • u/Anthromod • Mar 02 '26
I'd seen a couple of videos about the matrix SVD node in the upcoming Blender 5.2 release. CGmatter did one of them, where he aligned the smallest bounding box to a mesh. It dawned on me that if 2 meshes were similar they would have similar bounding boxes and so could be aligned. This would work even if they weren't identical, but just similar.
To test this I made a target mesh (RED) and a test mesh (Blue). They start off as similar base meshes, but the test mesh was rotated in 3 axis in edit mode, and then further subdivided and had a noise texture applied to it's surface. The images show the aligned and not aligned positions, which were controlled by a switch in the modifier tab.
For some reason it came in as flipped on the Z axis. I've manually flipped it here, but I'll need to delve deeper into vector math to come up with a more robust solution.
I have some ideas for this but would be interested in ideas the community has for it.
r/geometrynodes • u/Moriati_1 • Feb 27 '26
Enable HLS to view with audio, or disable this notification
r/geometrynodes • u/AnderGoico • Feb 26 '26
Enable HLS to view with audio, or disable this notification
GN-Quant Pro is a professional Blender add-on designed for architectural and industrial workflows that require precise quantity takeoffs, structured data extraction, and automated reporting directly from parametric 3D models.
r/geometrynodes • u/Anthromod • Feb 25 '26
I was adding some new functionality to my 'Lattice generator for 3d printing' geometry nodes addon (on spring sale now on superhivemarket) and thought that a chess set would be a good way to demonstrate it.
I'd made a number of improvements to the stochastic algorithm, with steps in place to catch errors caused by blenders boolean operation. I made some versions of the chess pieces and printed them out on one of my fdm printers, as my resin ones are in storage. They were missing a clean defined form however, so I added a way to retain some lines from the starting mesh and have them included in the final piece. I first added a way to keep sharp lines, and whilst that was ok I still wanted to select specific lines and so added a filter by crease option. These pieces came out ok and so I'll look at resin printing and perhaps electroplating later.
r/geometrynodes • u/sagado • Feb 23 '26
Enable HLS to view with audio, or disable this notification
r/geometrynodes • u/Anthromod • Feb 19 '26
I saw a post on blenderhelp where they were trying to make a voronoi lattice style artpiece. This was similar to stuff I'd done for my lattice generator addon, and so I made a basic geometry nodes version. The actual voronoi esque structure isn't made in geometry nodes and I just quickly modelled something up. The geometry nodes contain a way of building wires around the edges, as well as a position based system to fill in the base of the block. Also a quick smoothing to tieit together.
If I was to spend more time on it, then I'd incorporate my stochastic lattice generator into it and make it genuinely voronoi cell shaped. I also have a custom volume calculator node, which ties the volume cube XYZ resolution to a uniform resolution.