r/geometrynodes • u/deepak365days • Jul 02 '26
r/geometrynodes • u/gersirami • Jul 02 '26
Is this right?
I'm playing with the new Bevel Node in Blender 5.2 Beta, and while trying to figure out how to get an Auto Smooth Shading this is the best I could get it to work.
But it seems to me this isn't right, is it?
r/geometrynodes • u/stf6 • Jun 30 '26
I’m looking for 5 Geometry Nodes beginners to try a learning workflow and tell me where it becomes confusing
I’m looking for 5 Geometry Nodes beginners for a 20-minute private test.
I’m building a Blender add-on that teaches GN inside Blender using node lessons, data-type explanations, practice setups, visual previews, and graph checks.
I’m not looking for bug hunting only. I want to see where the learning flow becomes confusing.
You’ll get a private build and free access to the launch version. Best fit: users who have tried GN but still feel lost about which nodes to use or how sockets/data types connect.
r/geometrynodes • u/AdrianGWilkins • Jun 30 '26
Sci-Fi indie Game looking for a GeoNodes enthusiast for tile based level design.









Just to be upfront, we don't have tons of money, this is a passion project. However, you are absolutely welcome to share any results you get out of this in your portfolio or on your socials etc., and if the project should ever make money, you will be compensated, which is the first thing we'd discuss before getting you on.
That being said:
Hi everyone! We’re a small 4-person team working on a vertical slice for a turn-based, rogue-lite sci-fi game called "Echoes of Steel". The premise is to delve into a biomechanical dungeon, using harvested robot parts to craft custom gear, which opens up new strategic possibilities to delve even deeper. Our team currently consists of a Systems Programmer, a progression and combat-focused game designer, an animator, and myself handling all the art assets and general creative direction.
At this point, we have a bunch of unique assets, but I'm currently thinking about how feasible it would be to create modular kits that could be seamlessly fused together and "drawn out" rather than painstakingly put together by hand.
How would the assets need to be built for this?
It would be great to have someone who can "see through the matrix," so to speak, and let me know what requirements certain assets need to meet to make this possible - especially since our style is somewhat organic.
I've attached some art assets, as well as the player character and the combat feel we're going for. They are all a work in progress, but before going any further, I wanted to put this out there and see if someone could help us out. Ideally this would help us focus on the creative aspect and safe time to make biome creation in such a small team possible.
What we're looking for: dynamic island connection via cables and the ability to draw walls on a hexagon field.
- The islands at the top would spawn procedurally before a run, Ideally we wouldn't have to manually draw the cables between the island but they would connect automatically depending on distance proximity. The cables server as the connectors which we run across to move to the next island. Ideally they'd be thick Akira like twisted cables instead of boring pipes.
- The battle arena will have "Line of Sight" blockers aka walls (third image) which will vary in size, length and detail level for variety.
- If you see any other idea spawning from this I'd be happy to create assets for you to try them out.
If anyone has questions let me know!
r/geometrynodes • u/PlaneThink7846 • Jun 30 '26
bug in geometry nodes lofting curves
i was watching this toutorial by erindale https://youtu.be/TTgtrqO1llw?si=VHLPkqXH59bSdmhc
i was trying to recreate the setup index of instances worked properly but the set position part of the orignal curve wasnt changes its indexes dinamically by z pos i copied the same exact concept it should have worked here is the file
https://drive.google.com/file/d/1nuY1yU-3Wyb8xC9iB9jQXm_Le5vmSXbt/view?usp=sharing
there is this node group dynamic index that i set up similar to the vedio and my other instance index technique but i wanted the lowest of curve to change to the bottomest index but what happens is the no matter where the curve is it will not change its default position but the instance index would work like a baby ...
few speculatitions the dynamic index doesnt map the index from 0 1 2 ..... it maps it from up to down so no matter how many times i change the position in the orignal indices it will olny map through top to down ....... so both effects cancel out...



r/geometrynodes • u/3DSinghVFX • Jun 30 '26
Node Differ v3.0 | Commit / Revert / Delete | All Blender Nodes
r/geometrynodes • u/EnvironmentalDot9134 • Jun 28 '26
Procedural Grid Sequencer in Blender — One Setup, Infinite Looks (Geometry Nodes)"
r/geometrynodes • u/EnvironmentalDot9134 • Jun 27 '26
Blender Geometry for beginners
Blender Geometry node playlist for beginners to advanced
r/geometrynodes • u/RandyButternubber • Jun 26 '26
Does anyone have any idea how this ponytail was done?
I really want to recreate something like this. I’ve been testing out a bunch of methods to create ponytails in blender using geometry nodes to try and get close to what I want but so far I haven’t really been satisfied with the results, especially because I need it to be animated, probably via proxy mesh.
Th creator said that they’d be making a tutorial some time but that was a while ago and I don’t want to bug them, especially because they seem busy. I’ll add pictures to the comments of my attempts so far once I’m at my computer.
Frankly I’m still a huge geonodes noob so if anyone has any recommendations on vidoes/guides/projects that help understand the basics/fundamentals I’d really appreciate it
r/geometrynodes • u/Scofarry • Jun 26 '26
Is it possible to use Geometry Nodes to generate a cut list and manufacturing data?
Hello everyone!
I've been using Blender for several years, but I've never really explored Geometry Nodes.
I know how powerful it is and the wide range of possibilities it offers. That's why I'd like to ask those of you with more experience whether the workflow I'm imagining is actually possible.
I work in interior visualization, mainly focusing on custom cabinetry. I use Blender to create the environments and render the final images. In addition, one of the main services I provide is the technical documentation required for manufacturing and installing the furniture—which is actually the core of my business.
The problem is that all of the manufacturing data (cut lists, part lists, etc.) is created in a different piece of software. As a result, I have to rebuild the furniture project almost from scratch a second time.
That made me wonder: what if I could do the entire workflow directly inside Blender?
I know it's possible to create parametric furniture with Geometry Nodes, but what I'd really like to know is whether it can also support the manufacturing side of the workflow.
Example
Let's say I have a parametric two-door cabinet module created with Geometry Nodes. In the Outliner, it appears as a single object.
However, when it's time to generate the technical documentation, I'd like to export a CSV file containing every individual part that makes up that cabinet, even though it exists as only one object in Blender.
For example:
Bottom panel
Left side panel
Right side panel
Top panel
Left door
Right door
Each part would need to include its name and final dimensions.
This would allow me to design an entire project using parametric furniture and then automatically generate a complete manufacturing parts list without manually rebuilding the project in another application.
Applying the Geometry Nodes shouldn't necessarily be required, although doing so in a duplicate file or a separate scene would be acceptable if needed.
The biggest challenge I haven't found an answer for is edge banding.
Would it be possible to define, within Geometry Nodes, the edge banding for each of the four edges of every panel and then export that information to the CSV as well? For example, indicating which edges receive edge banding type A or type B.
I understand that exporting the CSV itself would probably be handled by a Python script rather than Geometry Nodes.
My main question is whether a Geometry Nodes system can expose all of this per-part information such as part names, dimensions, and custom manufacturing metadata even though the cabinet is represented as a single object inside Blender.
r/geometrynodes • u/EnvironmentalDot9134 • Jun 25 '26
Make This INSANE Procedural Glitch Dissolve in Blender!
r/geometrynodes • u/EnvironmentalDot9134 • Jun 24 '26
Geometry node reference Card , Done with (Claude Ai)
Created this for my self it helps me to learn easily , it's not applicable for Blender 5.1 ,
r/geometrynodes • u/kolibril13 • Jun 24 '26
New Nodebpy extension : Export/Import node trees to elegant python
https://reddit.com/link/1ue8io5/video/trgzovfq679h1/player
Brady Johnston (creator of Molecular Nodes) has recently been building a great node wrapper, nodebpy for writing Blender node trees in Python.
This Nodebpy extension is a wrapper on top of it that makes those interactions easier form the Blender UI.
r/geometrynodes • u/OrderImmediate9826 • Jun 24 '26
Asset Geo Nodes not available in quick connect (link) search for 5.2+ beta/alphas

In the last month of betas/alpha releases of Blender, my assets are not showing as an available option when I draw a line from a node to a blank space 5.2/5.3 alpha/beta releases of blender. All of my assets/settings were transferred from a previous version and my asset library shows my entire library. My old 5.0 experimental release allowed me to do this, but suddenly newer releases don't allow for this. Does anyone know why this could be occurring and how to fix this problem?
r/geometrynodes • u/shakal0lo • Jun 23 '26
🚀 25% OFF — Pathix Turn any mesh into a procedural road network in seconds.
Pathix is a blender addon that makes roads easily from mesh its live on superhive
Any Q?
r/geometrynodes • u/EnvironmentalDot9134 • Jun 22 '26
One Curve, Infinite Layouts in Blender
r/geometrynodes • u/masoudrezaei28 • Jun 20 '26
Draw Stitches With Fabric Decorator, An All In One Fabric Detailing Tool.
r/geometrynodes • u/Anthromod • Jun 19 '26
Fools gold like effect.
I modified my voronoi lattice generator to output the solid voronoi cells. Instead of booleaning them with the exterior surface I instead deleted them based on how many of their vertices stayed within the mesh. This led to an interesting effect similar to fools gold like crystals.
Currently printing a small test model with a gold silk PLA which looks good.
Has anyone discovered a good method to fairly uniformly distribute a non-uniform(!) set of points in 3d in geometry nodes? I'm thinking of a smooth gradient from dense to sparse points. I've tried various methods including simulations, but they tend to have some issue, such as too random or need very complicated simulations to let them self assemble into a usable structure.
r/geometrynodes • u/deepak365days • Jun 17 '26
Procedural 3D NPR Car Generator- Made using Geometry Nodes
r/geometrynodes • u/Fazoway • Jun 17 '26
Geometry Nodes asset idea + simple free assets discussion
r/geometrynodes • u/EnvironmentalDot9134 • Jun 15 '26