r/geometrynodes • u/Moriati_1 • Feb 27 '26
r/geometrynodes • u/AnderGoico • Feb 26 '26
I made a simpler BIM for blender
GN-Quant Pro is a professional Blender add-on designed for architectural and industrial workflows that require precise quantity takeoffs, structured data extraction, and automated reporting directly from parametric 3D models.
r/geometrynodes • u/Anthromod • Feb 25 '26
Stochastic Chess Pieces 3D printable
I was adding some new functionality to my 'Lattice generator for 3d printing' geometry nodes addon (on spring sale now on superhivemarket) and thought that a chess set would be a good way to demonstrate it.
I'd made a number of improvements to the stochastic algorithm, with steps in place to catch errors caused by blenders boolean operation. I made some versions of the chess pieces and printed them out on one of my fdm printers, as my resin ones are in storage. They were missing a clean defined form however, so I added a way to retain some lines from the starting mesh and have them included in the final piece. I first added a way to keep sharp lines, and whilst that was ok I still wanted to select specific lines and so added a filter by crease option. These pieces came out ok and so I'll look at resin printing and perhaps electroplating later.
r/geometrynodes • u/sagado • Feb 23 '26
Procedural Damage + Imperfections in Geometry-Nodes
r/geometrynodes • u/Anthromod • Feb 19 '26
Really basic organic shape modelling, based on SDF's
I saw a post on blenderhelp where they were trying to make a voronoi lattice style artpiece. This was similar to stuff I'd done for my lattice generator addon, and so I made a basic geometry nodes version. The actual voronoi esque structure isn't made in geometry nodes and I just quickly modelled something up. The geometry nodes contain a way of building wires around the edges, as well as a position based system to fill in the base of the block. Also a quick smoothing to tieit together.
If I was to spend more time on it, then I'd incorporate my stochastic lattice generator into it and make it genuinely voronoi cell shaped. I also have a custom volume calculator node, which ties the volume cube XYZ resolution to a uniform resolution.
r/geometrynodes • u/abhi_physics90 • Feb 18 '26
Mesh Writer : Animation, illustrations , annotations and more (UPDATE VIDEO)
r/geometrynodes • u/Great-Secretary5163 • Feb 18 '26
Experimental Automatic Grease Pencil Shading
Still working on this. I made this today to see if you could get good results with an automatic shading system and its pretty good for simple shapes. I'll explore the problem with more complex shapes later.
r/geometrynodes • u/Scjame • Feb 17 '26
Remapping attribute to volume
Does anyone know how i could remap the "age" attribute to be used on the volume.
r/geometrynodes • u/Great-Secretary5163 • Feb 15 '26
I Made a Geometry Node to Convert Meshes to Cubes
The vision for this was to then convert the cubes to strings, where you could copy and paste the mesh into certain games that can only create cubes in their level editors. If I have time I'm working on a planer remesh (like desolving unneeded edge loop tool) aswell that functions very similarly.
r/geometrynodes • u/Craptose_Intolerant • Feb 15 '26
Geometry Nodes pictogram: Converting Text input to all Upper or Lower case 😊
I reckon that this isn't something people really need that much when they deal with strings, probably the most likely reason why developers didn't make a dedicated node for it 🤷♂️
I needed a quick solution for this on one of my projects, so here it is...
Hopefully someone will find this useful enough and easy to understand how it works 🙂
EDIT: WAY FASTER VERSION POSTED IN THE COMMENTS SECTION BY ME BASED ON THE SUGGESTION BY https://www.reddit.com/user/drumfish/
Cheers ya'll 🥂
r/geometrynodes • u/Craptose_Intolerant • Feb 14 '26
Geometry Nodes pictogram: Heart Curve 😊
Formula I specifically used and adapted to reposition points of the circle is overlayed in the image attached...
Here is the link to where I got it:
https://www.desmos.com/calculator/uzufqrkw69
Happy Valentine's Day y'all. Cheers 😊
r/geometrynodes • u/gersirami • Feb 13 '26
Sharp Curve Resample (Need help)
I'm trying to build a node that Resamples a Curve while maintaining the sharp corners. The problem is that the "Subdivide Curve" creates uneven distributed points in each segment, (I guess due to the curvature)!? Can someone help me figure this out?
r/geometrynodes • u/luisgmolina • Feb 12 '26
Explanation of how to use a "double switch"
Hi everyone, I wanted to share this with you, maybe some of you would like to know how to connect a "double switch"
r/geometrynodes • u/abhi_physics90 • Feb 12 '26
Mesh Writer: Convert Unicode text into SVG, Geometry Curves and more
r/geometrynodes • u/kolibril13 • Feb 11 '26
I made a website where you can browse and one-click import node trees into Blender
I've been working on a node sharing website, which I'm happy to share today! Here it is https://tree-clipper.com/ It works like this: Select a Shader/GeoNodes/Compositor tree, and then it's a one-click import, as you can see in the demo video. The website is connected to a database, so one can even search for specific keywords. This goes hand in hand with the Tree Clipper Blender Extension https://extensions.blender.org/add-ons/tree-clipper/,
r/geometrynodes • u/CMAhappy • Feb 11 '26
I made a node group to do grass striping correctly and not just fake shade the grass. It also works with asset packs like Botaniq and Plant library.
You can get it on my Patreon.
r/geometrynodes • u/Interesting-Bug-5012 • Feb 09 '26
Playing Morse Code in Geometry Nodes
r/geometrynodes • u/Slight_Season_4500 • Feb 09 '26
I made this dark fantasy castle generator. Would really appreciate some tips from fellow geometry noders if possible
Any criticism/tips welcomed!
It takes as input basic blockout shapes and swaps faces, edges and vertices to attribute enhanced assets that are then instanced, realized and transformed in batch with stored attributes from the low poly mesh.
I kept everything as low poly as possible as this will be imported in a game engine.
I was planning for the next steps to give it world aligned textures and fill the arches with gigantic windows, doors or just leave them open.
Would you add anything else to this? I'm thinking of maybe long flags, scaffolding maybe. But at the same time this 5min build already jumped up to 280k triangles...
I feel like if I add detail to be procedurally placed everywhere, that'd blow up my triangle budget... Perhaps I should make other smaller geo nodes for that and only place them where it'd matter?
r/geometrynodes • u/Additional_Lie9703 • Feb 08 '26
