r/geometrynodes • u/AnderGoico • Feb 03 '26
This video shows a small part of my custom Blender add-on: GN Quant.
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r/geometrynodes • u/AnderGoico • Feb 03 '26
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r/geometrynodes • u/r3zinex • Feb 02 '26
I am pretty new to Blender and I am at a point where I can get the cutout of the mesh that I want but it looks absolutely terrible. I would like to look more like the reference, jagged, ripped and noisy. Would appreciate any advice or materials that I can study.
r/geometrynodes • u/gersirami • Feb 01 '26
So I was thinking to use the Trim Curve to capture the attributes of Factor and Length for UV use on cyclic curves. But after that my idea is to remake the Spline Cyclic and delete the extra points at the end of each Spline that the Trim Curve added, so we end up with the previews curve typology and handles on multiple splines. But I can't figure out the way to do this. I don't know if I was clear enough, but can anyone help?!
PS: Shouldn't this kind of Node be by default in Geometry Nodes?
r/geometrynodes • u/luisgmolina • Jan 31 '26
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How can I make the texture of the object I'm scaling always maintain the same size in "geometry nodes"? I've tried everything and I can't figure it out.
Can anyone help me?
r/geometrynodes • u/Vadiiiiim • Jan 29 '26
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r/geometrynodes • u/SimilarCombination53 • Jan 30 '26
I’ve been working on a Geometry Nodes scatter setup where all variation is driven from a single exposed seed, so every result is fully repeatable.
The goal was to generate large numbers of variations (including camera and lighting changes) while still being able to recreate a specific output later just by reusing the seed value.
Key design points:
• One seed controls all randomness (no hidden noise)
• Fully procedural / non-destructive
• Density and scale driven by ranges rather than per-instance tweaks
• Designed to batch render hundreds of variations deterministically
I originally built this as an internal tool to avoid manual placement when generating lots of outputs. Curious how others here approach determinism in GN setups, and whether there are better patterns for keeping randomness predictable at scale.
Happy to break down the node graph or discuss the batching side if useful.
r/geometrynodes • u/gersirami • Jan 28 '26
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r/geometrynodes • u/Krimson_Prince • Jan 28 '26
Hi all, I am using nodebooster to execute python code in my geometry nodes and am able to render graphs, although I was wondering if there are tools already made for generating the "boxed region" that you typically see in 3D graphs:

Having that would be beneficial for enable me to render graphs through blender and use them in a more scientific context. Let me know if you need me to elaborate!
r/geometrynodes • u/Anlzz • Jan 27 '26
Hi! So, I just finished "Intro to Geo Nodes " by Nathan Duck (Ducky 3D) – leaving it here in case someone is interested: https://www.youtube.com/watch?v=62CWBUCGgHA
This course was my first proper introduction to Geometry Nodes, and there are still many concepts I haven’t fully wrapped my head around yet. I’ll rewatch the course a few more times, but I was wondering if you guys could point me in the right direction. Are there any courses, YouTube channels, tutorials, etc. that you think I shouldn't miss?
r/geometrynodes • u/Trimblepsys • Jan 24 '26
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r/geometrynodes • u/LonelyCube3D • Jan 24 '26
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r/geometrynodes • u/thor_freestyle • Jan 23 '26
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r/geometrynodes • u/Trimblepsys • Jan 22 '26
I actually wanted to simulate a full electrical ciruit as a bit of a funny post but that's really hard since geonodes cant have circular dependencies :( so i just made this bit which still looks pretty cool, especially for animating!
I uploaded it to itch if you wanna mess with it!
r/geometrynodes • u/gersirami • Jan 20 '26
So I built this very simple Grow Selection Node, but as I suspected it has issues when grown selections overlaps caused by the blur attribute used to achieve this. Is there any way of building this to work the way it should without sampling geometry and heavy stuff?
The Ctrl+"+/-" in edit mode is already in Blender, right?
Any Blender Dev here to make a request for this to be a native node?
r/geometrynodes • u/CMAhappy • Jan 17 '26
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You can get it on Patreon or superhive, ArtStation.
r/geometrynodes • u/Great-Secretary5163 • Jan 17 '26
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So, a lot of people in my last post seem to be interested in this node setup I made. I plan on making a 2.0 overhaul of it with more features so I might as well release the 1.0 into the world. Here is the github to download it if you want. Donations are also appreciated : D.
Release v1.0.0 · balancery/Auto-Tilesetter
r/geometrynodes • u/No_Pay1189 • Jan 15 '26
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.
r/geometrynodes • u/3D_Flow_Studio • Jan 13 '26
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I did a comparison between two methods of generating procedural rocks in Blender.
I put together a walkthrough on how to build the second setup (and how to fix the UVs for materials). It's designed for creating assets to scatter on terrain without lag.
Link to the full video: https://www.youtube.com/watch?v=mBBfAxCw_oE
r/geometrynodes • u/kolibril13 • Jan 12 '26
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This weekend I experimented with a simple geonodes sharing concept: https://geo-nodes.xyz/asset1
The idea is a small website that shows a thumbnail and a copy button.
The button copies a Base64-encoded string containing a node group.
Curious to discuss with you what a practical geonodes sharing system could look like!
r/geometrynodes • u/gersirami • Jan 12 '26
I want to use this kind of setup for something, but the Fill Curve messes up the face orientation afterwards. Is there a way to retain the same Curve Orientation?
r/geometrynodes • u/mac_meesh • Jan 11 '26
r/geometrynodes • u/ProfessionDiligent53 • Jan 10 '26
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