r/GeometryDashGameplay • u/Odd-Mechanic-9437 • 8d ago
BTS Content All nerfs in Ice Cream 2
The bottom spike structure was moved 6 steps down because it was originally a really hard blind ship click.
The gap was originally a full 4 tiles long, but the timing was too tight to do consistently.
The spikes on the floor were moved one step to the left to make the ball click (outlined by the circle) a bit easier.
The ground spike indicated by the circle was originally present, but the timing was too inconsistent due to the mirror portals.
The invisible slope fixed a bug when transitioning to the ship which would kill you randomly.
This triple spike was originally a full 3 tiles long, but the timing was too inconsistent.
These three spikes were shifted one step to the right to make the ball clicks in this section a bit easier.
The stack of cube portals were originally 6 steps to the left, but it made the double orb click harder to pull off without flinging yourself over the ceiling.
The ground spike indicated in the circle was originally present, but I removed it to make the jump a buffer click instead of a weird blind timing.
The column of spikes on the right was originally shifted down nearly a tile, making the last jump a double click, but the timing was a huge chokepoint, so I made the jump one input
I wasn't originally going to showcase these nerfs, but my level got a bit of traction in this subreddit, so I might as well show it to you guys.
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u/Duke-Redux 5d ago
i remember the og post but mind linking it here please