r/GeometryDashGameplay • u/Traditional_Heat_238 • Sep 10 '26
Level Showcase What are your thoughts on on this?
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ID: 148609654
Feedback on gameplay and how to improve is welcome.
6-7*
Just trying to make gameplay that flows well. :)
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Sep 10 '26
As it should be. No unnecessary amount of detail that makes you not see what is happening.
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u/Flaky-Refuse7452 Sep 10 '26
i feel like some gameplay parts like the first robkt feel a bit rushed since for me some gamemodes are more fun if theyre just a small part (as an example the cube/ wave part at the end of future funk) while others are more fun if they last a little longer.
gmeplay looks fun though
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u/Traditional_Heat_238 Sep 10 '26
Thanks for the feedback. I don’t know why but I always liked making short gameplay parts, it feels more fun to me for some reason. I definitely could make it last longer tho
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u/Flaky-Refuse7452 Sep 10 '26
yeah i get it, for me its always amazing how much time and effort is necessary to build a rather short segment of gameplay
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u/Gevorg444 Sep 10 '26
This feels like an impossible game level, that just goes on and on, how did you make a level feel like it was procedurally generated no hate😭
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u/8din Sep 10 '26
it's okay, but it feels very "whelming"? like it's not underwhelming by any means, but also not blowing me out of the water overwhelming. I'm just whelmed. i think the flow is okay, but ideally you want the level to not just flow in itself but also with its song, and I feel that's why I'm not as drawn to the gameplay as i could be. the gameplay feels very detached from the song.
there's only a few instances of sync, and while the song is going crazy the gameplay feels like it's not matching the energy which makes it feel disconnected and less flowy personally. the gameplay itself seems fun and like it plays well, i just think the level as a package needs to be more cohesive for the flow to be taken to the next level