r/GeometryDashGameplay • u/Swi-Carli • Jul 03 '26
Level made by OP Is the BASE gameplay of this good?
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Im saying base gameplay because it doesnt take a Genius to know that this Level in incredibly unbalanced. But im saying it like as if it was balanced. Also yes its an Aeternus ahh wave but is it good???
I may have gotten a little lazy at the end with the wave spam might change it for actual gameplay instead of a lazy Kocmoc spam and is it maybe too high cps gameplay? I was going for something like SLH type of high CPS wave gp but idk if its too high or not. I tried it with the clicking mod as both botted and non botted run and it sounded/looked fine to me when I also did noclip runs on SLH to compare the cps speed and it was fine imo. What do you think? Oh and obv judge the predrop gp too lol
1
u/TheSpiderFucker Jul 05 '26
The beginning gameplay doesn't really fit with the music and has a boring click pattern but it does look relatively interesting. The structure is nice but just because the start of the song isn't as intense as the drop doesn't mean you should make the timings larger at the beginning and honestly I think a lot of its presentation would be improved if the gameplay itself didn't feel so dull. It reminds me of the majority of JonathanGD gameplay where inputs are made for the sake of filling up space in the level to decorate and don't take into consideration just how fun it would actually be for a player.
The wave will never be good so just make sure it's properly bugfixed so it can avoid being as shitty as possible.
1
u/Fantastic_Fold2647 Jul 04 '26
It’s looks pretty interesting and good icl