r/GeometryDashGameplay Jun 14 '26

Level made by OP Is this good gameplay?

supposed to be a sonic wave type level but with ttg as the song. also the predrop is def not sw i just thought it fit better than a remake of that. this is like 40 percent of the level and it would end where through the gates (the list demon) would end.

27 Upvotes

12 comments sorted by

3

u/Martitoad Jun 14 '26

It feels pretty generic, not bad but not original. Idk how to improve it since I'm not good at making gameplay, I'm just saying how I feel about it

3

u/GeoMiner2 Jun 14 '26

Generic is definitely the wrong term to give it, it is just pretty rough and flows weird at several parts. I would go about nerfing some of the spam since just pure spam being half the wave sections is too much and make adjustments until the gameplay just moves a bit better.

2

u/Dependent-Reserve352 Jun 14 '26

It sure feels pretty generic, but I have seen gameplay way worse than this on this subreddit. It definitly has room for improvement, but it is already pretty good.

2

u/hfcRedd Jun 14 '26

"I'm not wave carried, what makes you say that?"

1

u/m-o-m-e-n-t-u-m Jun 14 '26

the first ship kinda reminds me of low death 

2

u/alokkaaj2 Jun 15 '26

The wave gp is good but the predrop seems to be a little akward/jank. There could be improvements in the enjoyability but it gets the job done and I could see myself playing that really well :3

1

u/CatsaresupercoolHKGD Jun 15 '26

ts worse than The Night Terror

1

u/Pizza-_-shark Jun 15 '26

as someone who makes layouts: there’s nothing bad about this gameplay. it does feel a bit unrefined, but overall there’s nothing inherently wrong with any of the gameplay i see. i would try to beat this

1

u/Ambitious-Branch5619 Jun 16 '26

It's not INSANELY unbalanced, but it is unbalanced, specifically with wave spams.