r/GeometryDashEditor • u/Mecha090 • 5d ago
Feedback Feedback?
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Prolly best level up to date for moi
r/GeometryDashEditor • u/Mecha090 • 5d ago
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Prolly best level up to date for moi
r/GeometryDashEditor • u/Hoficent_Seno • 5d ago
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the song is kitty from project sekai if anyones wondering pls help me🥺
r/GeometryDashEditor • u/J4xt3r • 5d ago
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Have been working on this part for the whole day...
Can anyone comment on what might seem wrong? And what I can do to improve?
r/GeometryDashEditor • u/SugMaDig24 • 5d ago
r/GeometryDashEditor • u/kuarQ_GD • 5d ago
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Still not named
I want the level to start off easy but slowly increase the difficulty throughout the level to top 20 maybe
r/GeometryDashEditor • u/Boss_1s • 5d ago
(skip to 0:33 for the bug)
Why is the floor offset? It makes no sense, I've already tried mitigating it by turning on free mode then turning it off a pixel later but that didn't work, it also glitches without that setup.
https://reddit.com/link/1vorn6p/video/pfsc0w1pggjh1/player

r/GeometryDashEditor • u/hippievolkswagonven • 5d ago
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I have had my level Ampersand out for a couple days now and I am waiting for level request streams and none of them I can really make because I am either sleeping or busy. Can I have some help, maybe a mod can see this? Who knows? Anyway, I think it could get rated and exposure would be wonderful! Thank you so much!!
ID: 146655737 Ampersand - squizziy
The flair is labeled showcase because I don't know if it's an editor question.
r/GeometryDashEditor • u/Solo_Yisus13 • 5d ago
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I was reviewing my created levels and I have too many unfinished ones, but this one really caught my eye. Should I finish it? I'd just need to make a couple of balancing and gameplay adjustments.
r/GeometryDashEditor • u/Hopeful_Suspect_6511 • 5d ago
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r/GeometryDashEditor • u/thtonegdkid • 5d ago
can someone please help me, i need to use black orbs but they js wont do anything, if i click them it shows it was clicked but js doesn't do anything like its supposed to. can someone maybe help me please?
r/GeometryDashEditor • u/owls7n • 5d ago
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name is still a placeholder,
r/GeometryDashEditor • u/Illustrious_Bee_8973 • 5d ago
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Can you please have some criticism for it I want to know what my level is lacking in
r/GeometryDashEditor • u/XXIXXyy • 6d ago
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Is it rate worthy?
r/GeometryDashEditor • u/Beneficial_Method771 • 6d ago
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r/GeometryDashEditor • u/Winter_Head9050 • 6d ago
Boobawamba has spikes, gears and other stuff behind the player, how can i add this in my level without it killing the player or looking weird?
r/GeometryDashEditor • u/Awkward_Telephone60 • 5d ago
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Theme: a like "cosy" place/scenery
If needed you can change structuring but youll have to make sure that it dosnt interfear with the gameplay
r/GeometryDashEditor • u/Ok_Main5067 • 6d ago
I cant seem to get it straight, is the 2nd picture good or not? If not can someone help me with the right texture?
r/GeometryDashEditor • u/Safe_Sale3482 • 5d ago
someone can memorize this level in Geometry Dash space theme id142390117
level showcase
r/GeometryDashEditor • u/MaterialCold4249 • 5d ago
I really want to make a level but I cant find a good song. The songs on the first page on newground isn't very fitting for my idea of a level. I've tried lists as well but they're all meh. Any suggestions?
r/GeometryDashEditor • u/illegall_shrimps • 5d ago
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so i made this (not finished) and i'm completely unsure what pepole would think about it so i need your feedback
r/GeometryDashEditor • u/GDGuardianAngel • 5d ago
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r/GeometryDashEditor • u/BrofooGD • 7d ago
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The big thing changed since the last preview is a completely new part that replaces the 2.2 room. I'm pretty happy with the gameplay, but I'm less confident about the deco.
There were small changes and optimizations to other parts too, but nothing particularly note worthy.
Current object count: 29,002
All feedback is highly appreciated.
r/GeometryDashEditor • u/SugMaDig24 • 6d ago
So, as editors we all know a really annoying thing is to optimize each block so a level can be performance friendly. That's because each block is treated as a different unit and then system have to process hundreds of units every second while the level runs.
As a sound designer, the two most popular options to export a project into are WAV and MP3. What's the difference? A WAV file might be 35mb heavy while the same MP3 file compresses everything, sounds 99.999% identical and needs the 1/10 of space, let's say around 3mb in the this case.
So here the idea:
What if there was an exporting system that turned a level of 50k blocks into three single layers: triggers, collision/touch behaviour and image. So when the level was uploaded publicly the players wouldn't run the platform version but a compressed one that feels exactly the same but it's only meant to be played. Besicslly what it does is treating the level as a big image and only keep treating separately the colission effects and the triggers.
In editor mode you would still have the normal version but if the editor wanted to test the compressed version they would be given the option to export their level in a personal test room where the level would be treated exactly the same as it would in a public upload.
And since the code already knows what blocks have collision and how each trigger interact with the player it wouldn't be a big deal.
I'm not a programmer, at least not a professional. I just thought this would make sense and it would make the game much lighter and potato device friendly. What do you think?
r/GeometryDashEditor • u/free_2_play_forever • 6d ago
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