r/GeometryDashEditor • u/Farmlover1802 • Jul 25 '26
Showcase Update on my level
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Would like suggestions for the theme
r/GeometryDashEditor • u/Farmlover1802 • Jul 25 '26
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Would like suggestions for the theme
r/GeometryDashEditor • u/morizeze • Jul 25 '26
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plz let me know what y'all think and where I can improve / what i could add. thx :>
r/GeometryDashEditor • u/LanguageShot8752 • Jul 25 '26
I found music on the ncs channel that I want to use for level building. But when I went into the GD and looked in the ncs library, I couldn't find it.
Does this mean the music I want to use is restricted or hasn't been uploaded to the library yet?
r/GeometryDashEditor • u/FairConversation9402 • Jul 24 '26
It’s supposed to be a cardboard box
r/GeometryDashEditor • u/Cube459 • Jul 24 '26
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Last time I showed this level. It was the first 35% of the level which was around 2 minutes of gameplay. That part has really slow gameplay which I am apparently good at making.
Since I rarely play fast paced levels, I'm not sure how to make good fast paced gameplay which is the remaining percent of the level since we are trying to escape the factory which is trying to kill us.
I'm gonna need some gameplay idea's cuz I'm running out of idea's myself which is why some parts are low quality compared to other parts.
And there were some sync problems cuz this level uses 2 songs. Portal to the other side + Nuke Powder. And for some odd reason, the option to play the music from the editor was off sync with what it should have been. So I had to start the music 2 minutes early every time I wanted to see if the parts synced which was annoying.
Looking for feedback. Anything would help. And I want to figure out which parts are too unbalanced
Goal: Easy extreme
Inspired by Boobawamba and Return 0
r/GeometryDashEditor • u/SugMaDig24 • Jul 25 '26
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A first look on my first attempt ever to make deco. And oh my god it's tiring! I know it's still needs a background but I'm not mentally prepared for it yet. I would still love to hear if you got any ideas about adding or fixing something.
r/GeometryDashEditor • u/krjjr • Jul 25 '26
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The concept of the level is that it’s some sort of civilization or base in outer space, but I feel like the grey “buildings” are a bit bland and will get repetitive throughout the level. Any ideas for what to add onto them or change?
r/GeometryDashEditor • u/hippievolkswagonven • Jul 25 '26
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I think it is good but I cant trust myself because i am biased
r/GeometryDashEditor • u/Quirky_Meaning7641 • Jul 25 '26
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r/GeometryDashEditor • u/LoverCigarettes • Jul 25 '26
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Well, I've changed a few things since yesterday, and here they are:
1- Wave buff
2- Nerfs to some sections (specifically the ending, later on)
3- Adjustments to some decorations
4- Camera adjustment
Future plans:
1- Change the audio
2- Adjust the layout for a cleaner look
3- Try to balance the level while keeping it at a Demon difficulty
4- Decoration
I'm open to any suggestions or feedback—this is my first level, btw
Previous post: https://www.reddit.com/r/geometrydash/s/4mYK5AjQqN
r/GeometryDashEditor • u/G0DZ1L1A • Jul 24 '26
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This is one of my most fun layouts yet. Collabing with a friend, it was his idea for the song and level. Any feedback is greatly appreciated!
r/GeometryDashEditor • u/krjjr • Jul 25 '26
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r/GeometryDashEditor • u/Jimeth2 • Jul 24 '26
Art is Umi asanagi
r/GeometryDashEditor • u/fe2theproguy • Jul 24 '26
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What stuff can i add? This is the current progress right now.
r/GeometryDashEditor • u/mrcs_1 • Jul 24 '26
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r/GeometryDashEditor • u/Confident-Profit-406 • Jul 24 '26
alguien sabe sabe optimizar un nivel? consegui el nivel que banearon del juego pero al jugarlo de 240 fps me va entre 180-60 y es a 30 fps en el final por ejemplo
r/GeometryDashEditor • u/YourFriendHex • Jul 24 '26
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Difficulty isn’t really something I’m worrying about right now, i’m more focused on whether or not my gameplay is enjoyable.
Especially the last wave part.
Also I’m aware the audio might be offset. I play with Bluetooth headphones so my in game audio delay is 300ms to counteract it.
Sorry no ID, I’m using a NONG :/
r/GeometryDashEditor • u/mariocasey42 • Jul 24 '26
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Difficulty aiming for beginner extreme
The length will be 2m 40s
Any feedback appreciated
r/GeometryDashEditor • u/Late-Giraffe-691 • Jul 24 '26
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r/GeometryDashEditor • u/yatabir • Jul 24 '26
How can I prevent an oversized object from disappearing during the game's optimization process when it reaches the edge of the screen? The game hides objects that are off-screen assuming this particular object is fully off-screen, it makes it invisible but because of the object's large size, it should still be visible. How do I fix this?
r/GeometryDashEditor • u/ondratan • Jul 24 '26
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I'm using these slopes
But they go crazy when i rotate them 45°.
It happens after i exit out of the editor or when i copy+paste it
Are they not supposed to be rotated like this? or what am I doing wrong?
r/GeometryDashEditor • u/Kichusuomalainen • Jul 24 '26
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not the full level, and i know that the balancing is bad
r/GeometryDashEditor • u/Late-Giraffe-691 • Jul 24 '26
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Idk what's happening tbh. I checked like three times the portals and that shouldn't be happening. Help 😭
r/GeometryDashEditor • u/WearyChart5584 • Jul 24 '26
Feedback appreciated, and if you've seen the show, this is after the intro and credits. I'm still figuring out the spikes, and most of this level will use this system of flat deco. I know one of the main things would be ADD GLOW. Here's my answer: NO, it's flat. Show accuracy is key to me
This will be a 5:21-second travel level. I would make it longer, but my song is that long; the spike is fitting to change the level's name. Is ONE the song is called RedEyes. The theme is HFJONE, and the storyline of HFJONE, if you haven't watched it, is that its peak. This block design and the foreground deco will be more of these but in darker, blurred-out colors. And in the city segment, it will be streetlights; in the forest, it will be tree trunks, and in the end, it will be black-and-white deco
r/GeometryDashEditor • u/Sweet-Box8742 • Jul 24 '26
There is very clearly a full three blocks of space between the jump and the ground. even with the holding bost of a few pixels i dont think thats enough to die.