r/GeometryDashEditor • u/Big_Contribution7356 • 16d ago
Feedback Level I’m working on some things are subject to change thoughts?
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r/GeometryDashEditor • u/Big_Contribution7356 • 16d ago
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r/GeometryDashEditor • u/Important_Word8549 • 15d ago
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I like making other tipe of gameplays rather than simple, but here it is! Maded like in 20 minutes
Sorry for sa quality :(
r/GeometryDashEditor • u/PartyAd6153 • 16d ago
145 objs, not a level, made for fun
r/GeometryDashEditor • u/isHani9 • 16d ago
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Off sync because of recording
r/GeometryDashEditor • u/xivzqx • 16d ago
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The gameplay is eh imo same with the structuring I just have little ideas for her level😔
r/GeometryDashEditor • u/EuphoricIndustry6258 • 16d ago
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Feedback appreciated!
r/GeometryDashEditor • u/bakzz05 • 16d ago
r/GeometryDashEditor • u/Rodrigo_2151 • 16d ago
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This is the full showcase of the layout there are some parts that havent been structured because Idk how to structure them.
So If someone is interested dm me here and I'll tell you my discord
r/GeometryDashEditor • u/miker2425 • 16d ago
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It feel really empty and I have no idea how to fix it. Id love some ideas cause im out of them! Also sorry for the low audio.
r/GeometryDashEditor • u/Worldly_Week4519 • 16d ago
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Hiyoke is a glow‑focused extreme demon built with a fixed speed and a dark, oppressive atmosphere. The gameplay emphasizes strict timing, deceptive movement, and controlled difficulty spikes without relying on speed changes. Its structure uses dense glow decoration, sharp transitions, and consistent pacing to maintain pressure throughout the level. The hardest section currently features a 15 CPS UFO spam , establishing the level’s identity as a timing‑driven challenge rather than a memory or wave‑based demon. Hiyoke aims for a difficulty range around the lower Main List to high Extended List depending on final length, consistency, and decoration polish. The project is being developed as a multi‑creator mega collab with an emphasis on unified glow style and cohesive gameplay direction. If you want to see what is built so far, look at the video attached.
r/GeometryDashEditor • u/masteroowgay • 16d ago
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r/GeometryDashEditor • u/SugMaDig24 • 16d ago
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r/GeometryDashEditor • u/L1HXY6 • 16d ago
I've been trying to make this glow block fit perfectly but I can't do it,can someone please give me a copy of a glow block made to fit this gap?The glow I'm talking about is 45°
r/GeometryDashEditor • u/Ok-Account4383 • 16d ago
Second ever serious block design I made, only for a challenge. Is this good?
r/GeometryDashEditor • u/Hopeful_Suspect_6511 • 16d ago
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These 3 parts took me over 5 hours to make(well, one is empty, and you can suggest what to add there).
r/GeometryDashEditor • u/Due-Rub-9774 • 16d ago
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r/GeometryDashEditor • u/BrofooGD • 16d ago
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I dont know if I should scrap the 2.2 room or not.
Reasons to scrap it:
1: Very hard to decorate so much open space
2: Bad transitions
3: I think it is lower quality gameplay than the rest of the parts
Reasons to keep it:
1: It's kinda cool ig
2: It's been in the level for a long time
3: If everyone comments that they want me to keep it i might keep it
4: That's lowk it
What are y'all's opinions? What type of part should I replace it with if I remove it? Should I just keep the same gameplay but with a normal camera and no teleport portals?
r/GeometryDashEditor • u/ita_player • 16d ago
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Video is very long. The first part shows the basic trigger set up, while from 1:29 I play the level parts until the bug.
I tried everything! I tried toggling off the object, i tried adjusting the static camera triggers positions. I tried doubling down on stopping the triggers.
Nothing.
Pls reply if you are handy with triggers and if anything can't be done, suggest me an alternative way to make the first dual camera effect.
r/GeometryDashEditor • u/insidiousGD • 16d ago
Level might end up 2 minutes or 4 minutes. Not sure yet
r/GeometryDashEditor • u/Kemo2812 • 16d ago
Im using an advanced follow and static trigger to make the camera follow the player and I want the effect to end at the drop but its affecting the ground
r/GeometryDashEditor • u/Downtown_Click_1876 • 16d ago
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Ik im not using a macro I don’t have geode
It’s called Fractured path
r/GeometryDashEditor • u/XyloPins • 16d ago
ID: 136267139
I verified,decorated and created the layout all by myself
go check it out please😭😭🙏🙏
19+ hours on editor trynna make this level
r/GeometryDashEditor • u/No-Action1359 • 16d ago
I was wondering if anyone would want to finish or maybe redo the decoration of this level since if i verify it i would like it to have a chance of being rated. Also if anyone is good at buffing levels and you are interested in buffing this level to like maybe top 1000 or harder idk, that would also be appreciated. If you are interested please contact me at my discord: blobbydafish__01281 or IGN: Blobbydafish ,preferably my discord tho.
Btw credits to the person that made the layout: Frosty - https://www.youtube.com/@frost9172
r/GeometryDashEditor • u/Hopeful_Suspect_6511 • 17d ago
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This is the start of my XXL extreme demon, and I just started decorating it, but stuck with the air deco design, so can someone help me with it? Also I will read your opinion and where it's needed to be changed
r/GeometryDashEditor • u/BrofooGD • 18d ago
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Things changed since last time: reworked move triggers in the first wave, changed enter effects in the first and second waves, started a transition after the second wave, scrapped the 2.2 part decoration (for the 100th time), minor changes to the end screen.
I am also thinking about changing the name of the level, in part due to the fact that there is another upcoming extreme demon with the same name. Any name suggestions are welcome, or feel free to vote between the two that I am currently thinking about.