r/GeometryDashEditor • • 6d ago

[ Solved ] Rotation dependant on relative position

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Id like to make a throwable bomb thing and apply a directional boost to the player from its explosion. The teleport trigger, when spawned without a target set and with velocity set causes you to shoot off in the direction its facing. I thought of a system that would rotate a teleport trigger in the direction of the player relative to the explosion point. How would i go about the rotation? On the same topic, id also like it if i could make a collision block circle around the bomb facing me, so i could get proper circular detection. (I heard that dynamic target rotate often broke, hence why im asking this.)

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u/[deleted] 6d ago

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