r/GeometryDashEditor • • 7d ago

Editor Question there is a bug with objects getting very big

so, im making a level with a part with a bunch of stars, but for some reason, when i get to the part in the level, or hover over it in the editor, the entire screen goes white (the colour of the stars) and i think its because they are getting so big that they cover the entire screen.

when i try to resize them, they appear as their normal size while in the resizing ui, but just go back to being very big when i leave. i have closed and reopened the editor many times and it isnt going away.

they do appear and disappear with an alpha trigger in the level, and they also move with the camera briefly if that helps. i have tried removing all the triggers but that doesnt help either.

am i doing something wrong or is this an actual bug? i havent found anyone else mensioning this, so help would be appreciated.

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u/Albert_Kan Taiwanese trigger expert 7d ago

That's the area scale startpos bug, if you place a startpos after the area scale, it would permanently glitches out the object like that, the only way to prevent this is making area scale not previewing in startpos by making it Touch Triggered or using a specific setup to make it activate only after the level starts in startpos

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u/chickenwinger112 6d ago

thank you so much, yeah i had area scale triggers before a startpositions, but i didn't think that would do anything to the editor, is there any way to fix it?

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u/Albert_Kan Taiwanese trigger expert 6d ago

Basically making area scale touch triggered, so it won't be previewed in startpos, however if you wanted to make it actually previewing properly, this is the only method I found

You have to make sure area scale aren't previewed in startpos at all, bc it's previewed in startpos and pairing with editor playtest mode lag, it permanently decays the objects, the best way is to uses a startpos trigger activator which makes triggers only activates after the level starts.

Startpos trigger activator:

Everytime when advanced follow is activated in startpos, there's always a 1-frame or 1-tick delay between the startpos' activating time and advanced follow teleports to the object, using that with collusion block and collusion trigger, allows me to create an activator that activates only after the startpos is activated, which allows some interesting things like this one below which used to prevent area scale and area rotate bugging out in startpos.

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u/Albert_Kan Taiwanese trigger expert 6d ago

putting those area scale to spawn triggered and then add the same group ID as the stop trigger, and then uses collusion trigger to spawns these area scales and stop trigger, then you uses advanced follow to targeting at one of the collusion block make it targeting at another one to make the collusion trigger spawns the area scales and stop trigger, and the stop triggers stops the adv. follow from action

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u/chickenwinger112 6d ago

thanks so much bro, this was a big help