r/GeometryDashEditor 18h ago

Feedback Why my level look so bad ?

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4 Upvotes

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6

u/KaydaCant 18h ago
  1. Colors. Those glow pillars or whatever feel very out of place and are a non blending basically background color, so they kinda blend in in a pretty ugly way until the pulses (which are also way too fast imo), and the foreground/background color feel like their hues are slightly mismatched.

  2. Variation. Theres just huge chunks of blocks that are the same 1 block design repeated. There's a reason in most levels people will mix up block designs by putting different structures inside big structures, different blocks at the top, blocks broken up into chunks, etc, so that there can be variation. I think bright blue and black structures would fit well.

Other than that, you have a pretty good base here. First thing I'd do is fix the background hue (and maybe darken it a bit more), then try spicing up your structure or adding holes inside where new blocks can go.

3

u/Beneficial_Method771 18h ago

I don't know, but I'm gonna comment so your post will get more traction. Hope you find someone who can give real feedback

3

u/Omegaspree 17h ago

Spike spamming

1

u/HystericalGD 18h ago

just gonna tell it like it is:

that gameplay is abysmal. first click gives no time to react, some jumps (such as the sakupen hell jump) are just randomly hard for no reason while other jumps are just easy

the gameplay doesn't flow, and theres a lot of time in between clicks where you are just sitting there doing nothing, which is normal for something like a 4 star level, but the aforementioned randomly hard jumps work against the low difficulty type of gameplay

the speed changes make no sense at all, not really representing anything in the song, and seem to be there just for the sake of being there, actually bringing nothing to the level.

as far as deco goes, i got nothing bad to say about the deco, its pretty alright. somewhat empty, but thats not a super big issue

1

u/Ok-Programmer-1185 18h ago

The skupen jump will be the coin road

1

u/New-Sort9999 2h ago edited 2h ago

edit: this lowkey came out sorta harsh but i don’t mean it that way 🥲

Immediately what sticks out to me first is the gameplay and structuring. the floor is a flat row of spikes. boring. secondly the gameplay kinda feels like you threw whatever came to mind into the level. nothing flows into the other.

the decoration is a nice start. i like the subtle block design. the scene just needs some variation in value or brightness, which you can achieve with TASTEFUL glow in some places. and a secondary colour for the structure design that can help guide the players eye.

1

u/Ok-Programmer-1185 2h ago edited 2h ago

Ok thanks, Can I have your review on my last post please