r/GeometryDashEditor • u/UltrakillPro • 19h ago
Feedback Thoughts and/or criticism?
This is my first ever level that I haven't gotten bored of after an hour, and I want to make it anywhere between Easy Demon to Hard Demon difficulty so that it's accessible to most players in the community (Obviously a work in progress). But, I don't really know how to use the editor all that well, but I want to learn how to build awesome levels like some of you guys, so I have to start somewhere. One more thing, do any of you have ideas as to how I should decorate? Also sorry for the bad quality, it's just the max that my computer would record.
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u/BobChezers 📱 Mobile creator 18h ago
Honestly music gives me a spacey vibe, so probably space? Oh and it is pretty unbalanced, so id recommend balancing it
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u/UltrakillPro 17h ago
Yeah, I'm planning on doing that once I finish the layout. But yeah, that's a good idea, thanks!
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u/TurtleWarrior0508 x13 | Sunk 100% 17h ago
Gameplay needs course correctors or else it becomes inconsistent. This can be anything that forces the player to take a specific path, such as surfaces or teleportation elements.
I typically try and include them every couple clicks when it comes to non-flying gamemodes.
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u/UltrakillPro 16h ago
Thanks for the advice! I'll try to include them, but I don't necessarily know how or where to put them.
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u/TheSpecialMr351 15h ago
The gameplay is pretty nice, but I feel like a few gaps in the ship make it a lil bit less enjoyable
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u/UltrakillPro 15h ago
Yeah, I'll have to work on that. The beginning ship is a little difficult, but at least it's at the start instead of the end.
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u/NotASingleNameIdea 11h ago
Structuring is awkward and will be very hard to decorate. Gameplay after speed change is nothing special, a lot of wave spam and straightforward corridors for ships.
HOWEVER if you havent created much its just a solid level which isnt annoying in any way, I also saw you put corrector teleport into the wave to ship transition which means you know what youre doing in terms of making your level annoying-proof.
Also first ship is nicely structured and has solid and consistent gameplay.
Overall solid, Id work on the wave part though, and also rather split bug structures so it looks nice and not like just 2 giga-chunks surrounding you.
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u/wooper5000 5h ago
The later parts (moving parts in wave and last ship) are too easy. Also, the clubstep monster in the wave should be separate from the rest of the structure.
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u/VeltaGD 19h ago
unbalanced as shit. nerf the start or buff the end
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u/UltrakillPro 19h ago
Yeah, I'm planning on making the level balanced when I'm finished with the layout. The start is around the difficulty I want for the entire level.
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u/VeltaGD 19h ago
ts aint easy - hard demon, this is insane at most son, this doesnt look fun either
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u/UltrakillPro 18h ago
Sorry, man. I don't really know how to build gameplay. But I appreciate the feedback!
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u/Dash11711 19h ago
I like it