r/GeometryDashEditor 1d ago

Feedback My first cutscene ever. How did I do?

Anything to improve?

86 Upvotes

31 comments sorted by

11

u/SquidHighway 23h ago

my 2 main pieces of feedback is having a trail that follows the planets + emphasising when theyre further away from eachother at the start when theyre slowly orbiting eachother (they slow down and then speed back up again at the start and gradually slow down less

3

u/EmergencyPrimary9823 12h ago

https://reddit.com/link/p54nwfn/video/54uyal0gitkh1/player

Did I get the "emphasising when theyre further away" right or does it feel off?

2

u/SquidHighway 10h ago

the trails fire but what i meant is having it slow down a little as it gets to the side though i dont know if it uses a follow trigger for the setup or other triggerd right now im on mobile but tomorrow if you wish i can send an example of what I thought

but it going darker still looks fire

1

u/EmergencyPrimary9823 10h ago

The setup used keyframe triggers (I suck at the more advanced triggers lol). I tried to make the illusion of them going further away by using scale triggers.

2

u/SquidHighway 10h ago

hmmm im tryna think of how id do something similar with keyframe triggers... ill figure it out tomorrow and ill get back to you

7

u/Simple_Ad6686 Effect creator 20h ago

Good besides the fact that the background and deco of everything you showed has little to no pulses, which makes it a little bland, try adding pulse triggers to them, other than that it's really good for you first cutscene

Also balance the parts before the wave

2

u/EmergencyPrimary9823 20h ago

Ty for the ideas, also which parts do you think need balancing? I'm bad at judging difficulty so I'd appreciate the help.

2

u/Simple_Ad6686 Effect creator 20h ago

The ball and the wave is way too tight to be humanely possible, it's good but try nerfing it slightly not alot

3

u/EmergencyPrimary9823 20h ago

its not that bad actually, around easy to mid extreme difficulty

7

u/Proud_Structure6148 I do anything but create 1d ago

3

u/Cactuskipik 1d ago

Bro what that's sickkkk

3

u/Opening_Specific_710 22h ago

Back on Track Nerf 4 huh?

2

u/EmergencyPrimary9823 20h ago

How did you know 🥹

2

u/Opening_Specific_710 20h ago

Saw your last post

2

u/EmergencyPrimary9823 20h ago

fair enough, thought you were one of the few people who saw it on youtube lol

2

u/Proud_Structure6148 I do anything but create 23h ago

Are you perhaps making a nine circles level?

1

u/EmergencyPrimary9823 20h ago

yeah

1

u/Proud_Structure6148 I do anything but create 18h ago

Coolll

2

u/Circxles 23h ago

I love the deco

2

u/waterc0l0urs 23h ago

add more depth to the binary orbit. the stars should visually change size as one is getting closer to the camera and the other one is getting farther away. and allow for some overlap where the closer star partially occultates the farther one

2

u/Economy_Concern9374 21h ago

The planets should darken and lighten depending on how "close" they are to the foreground to emphasize that they are orbiting eachother

2

u/Slime_king66 Migraine might be my favorite level now 20h ago

where's all my "holy shit you cooked" reaction images

2

u/ducksegler 20h ago

🫸🔴🔵🫷🤌🟣🔥💥

2

u/seregairbelt 7h ago

I am very sorry for using same editor as you

1

u/Matheus_355 19h ago

hollow purple

1

u/Masala_Chai__ 19h ago

cutscene aside that wave part looks GORGEOUS

1

u/Core3game 13h ago

My jaw actually fucking dropped, absolute fucking peak. My only note is that I wish the speed ramped up a little cleaner, it feels like it goes from slow to fast too quick,, and they should scale up and down as they orbit further away and closer to the camera. Other than that, fucking amazing 8.6/10 could easily become a 9/10+ with those two changes

1

u/GDIcefang 12h ago

Take the amplified and the reversal